SquidLord

SquidLord

Joined Member # 641130
8 Posts 76 Replies 706 Reputation

Ironically, I've found another Settings directory under "C:\Documents and Settings\Alexander Williams\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting" ... And that at least seems to have the VideoIsWindowed setting set to TRUE. That said, setting the bits to: VideoFullScreenWidth 1680 VideoFullScreenHeight 1050 VideoWindowedWidth 1600 VideoWindowedHeight 1000 in the settings there WORKS. So, thank you for helping me fi

6 Replies 7,378 Views

[quote] Did you have the beta? You may be editing the old user.setting file in the old location. [/quote] Had the beta, but I uninstalled it completely before doing the retail install. Path I'm using is "C:\Documents and Settings\Alexander Williams\Application Data\Ironclad Games\Sins of a Solar Empire\Setting" and as far as I can tell that's the one I'm supposed to be using, but I, as ever, reserve the right to be terribly, horribly wrong.

6 Replies 7,378 Views

[quote] Did you set the IsWindowed (or something similar, sorry don't have it in front of me atm) to TRUE? Notice that you are setting the WINDOWED width... if you're not running it in windowed mode, this will have no effect. I believe there is another setting for width and height in regular (full-screen) mode, although I couldn't tell you off the top of my head what it's called. [/quote] I did. Or rather, did so in-game in the Optio

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I've been tinkering with trying to get [B]Sins[/B] running in a nicely sized window on my widescreen monitor so that I can have my lovely IMs and possibly even Stardock IRC running nearby but still accessible while I'm playing, but -- and this is the inevitable bug report -- nothing I do seems to be able to resize the window from the default. That [I]includes[/I] editing the user.setting file directly and changing the values to: WINDOWEDWIDTH 1680 WINDOWEDHEIGHT 1050 So, looks l

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[quote]We are going to try to make something like this but no promises on if we can do it properly or not.[/quote] I have faith that it's well within the realm of possibility. :)

7 Replies 5,116 Views

I [I]vaguely[/I] recall the devs were talking about the possibility of such a thing in a different thread. Myself, I'd love some kind of persistent galaxy that one could slide into and out of on a regular basis. In my mind, ideally, it'd involve at least three levels of potential interaction: 1) Single-player versus the AI in a "persistent" ranking environment, map either based on a standardized design already established or randomly generated based on values from the region th

7 Replies 5,116 Views