OK, thanks for the information. I have a hard time joining multiplayer, though. I'm behind a firewall I can't configure, so I can't really host. I don't have enough time for large games, can't usually find 1v1 or 3 FFAs online.
Talasu
I'm trying to get all the achievements without cheating. Got everything but Archaeologist, Space Ponies and Pop Idol. I should be able to get archaeologist and space ponies at some point, but I'm stuck on Pop Idol. My current game is on a large random map. I have nearly all the planets. All the warp lanes are my color, and I still only have a culture percentage of 47 based on the graph when you quit. All of the the other players have 0. My one opponent is in danger of cultural revolt, so
I agree. Maybe ships shouldn't auto-target ships under reverie, but if the player explicitly orders units to attack it, I think the units should obey. I've found it's not very useful to kill capital ships anymore. Still not bad in the heat of a battle, but I usually turn off autocast once the enemy starts fleeing.
I think you have to limit the variables allowed for matchmaking to be practical. In Battle.net, every play got to choose a limited number of maps they didn't like, and the game randomly chose one that wasn't on any of those lists. I don't recall how it handled game speeds. If people wanted to use custom maps or non-default values for advanced options (research, artifacts, etc) they'd probably have to use the standard host/join system--I'm not suggesting it be removed. I just think a ma
I figure this might be a volume issue (not enough people playing yet to implement it) or something I just haven't figured out how to do, but I really like the "hit a button and play a game" aspect of WarCraft III online. I would like to choose the number of players/teams, a few maps I don't like and hit "search" and have it find other people who had entered compatible criteria. Hosting/joining is fine, but it's quite possible for too many people to "lurk" and not host, or too many peop