wow 4 per star that is really cool i never tried adding more than 1.
MageMatthew
[quote who="Uranium - 235" reply="2" id="2056014"]I can't even fathom how one would find anti-structure abilities on a starbase to be useful. They take so damn long to build I couldn't even picture building one and upgrading it in a hostile gravity well... [/quote] I find dope on a rope good for distracting enemy forces. Jump in a few scouts and just jump them to the farthest point away from the jump point and once there move them around from top to bottom or side to side but kee
I dont have the save games but i can say for sure 100% they seemed to get stuck in the area between some of my gravity well items. a very Large fleet of an Allie showed up to help which was awesome cause i no no ships near enough to make it back even with a powerful star base in the well as well. I has a couple missile and 3 hanger defenses and 2 repair and 2 jump inhibitors and 2 of those nano jammer things of the vasari. Which with the base is a good set up for defense.
In the planet upgrades there are several green buttons. The first is the one that increase the planet income. most planets are - untill you reach 2nd or 3rd upgrades in them. It is easy to tell as when you mouse over it you can see the number in red or green for the next level
Oh, oh ok thanks for letting me know.
Anyone spare a minute to help me?
I have noticed that the last couple games if no bounty it put it defaults to someone for a couple of attacks then picks a new one for a bit. It is possible that someone bumped it up 250 and someone else claimed it before i noticed as i dont spend a lot of time worrying about pirates.
For the Forums I have 2 accounts. I use my oldest account Member Number: 642,243 and Member Since:4/7/2003 4:42:17AM Second account Member Number: 1,473,671 and Member Since:9/9/2004 1:16:00PM I did log into it long enough to try and see if that let me vote which it did not. Anyone Tips on why I can't vote on the home page poll.
Personally i have found that making only strike craft for Captial ships is at least a start to hold off bombers. I usally have 5 - 10 flak ships per combat group as well.
Yeah i have run across it a few times. I just usally smile and take a sec to try and figure out how you could explain it ScFi style. Then contiune on enjoying the game.
Sweet nice suprise just in time for a couple days off [e digicons]:grin:[/e]
[quote who="Peter Ebbesen" reply="19" id="2043856"]That's a crying shame, Matthew, when you could be playing your favourite race instead and be using your valuable experience to support reporting the issues it has through your experiences. After all, the beta period is ultimately about testing the game, not about playing the race you think is most powerful. [/quote] I am testing the game i just happen to be sticking with the Vasari. I am playing on a 6 player map about
To bad they are not listening in this case. As it seems there is still a call for all bases to move. The Vasari are my least favorite of the 3 races but I am sticking 100% with them now in beta 2 cause of the huge advantage thier bases movin.
I put my map files in C:\Program Files\Stardock\TotalGaming\Sins of a Solar Empire\Galaxy and have had no problem finding them in the game. When you start a new game look at the bottom to the left most button and click on "Change maps" that cycles through the small, medium, large and custom maps. Your maps will be in the proper section due to size and number of players
I would have to agree i like the idea of all the bases being able to move even if it is at a slower speed or having to research tech's first.
Mines in space are a 3D problem unlike those buried in some jungle where you are limited in travel. Plus this is a game not a real life combat sim. There should be a much better way to remove mines in the game.
I just dont see the point in wanting a base on top/below it would look wierd and then why not be able to place other things on top like ship or research buildings. Plus not sure if it would even be possible to build on top coding wise since clicking on the planet opens the planet options. It would be far better to really increase range or allow them to move in the grav well or if they can't move allow at least 2 bases per grav well.
1. Star bases need to move or have greatly increased range as of now TEC and Advent are to easy to get around and still take out the planet and or fleet. 2. Agree 3. Agree vastly increase range or allow at least 2 per well 4. Disagree other wise to easy to build multiple bases to fast. 5. Feel 50 - 50 on this. 6. What would be the point? 7. Agree
Oh MoO2 was an awesome game. MoO3 sucked.
I also should add my 2 cents. I have never regretted getting SINS in early BETA and looking forward to another great release with the expansion.
omg, i still remember being jealous my cousin had pong [e digicons]X|[/e] Sweet rig.
Thanks for the post letting us know you are at least lurking on the forums {i myself am very partial to lurking} reading what we have to say about the BETA. Great news on the possible update soon.
Make sure you are up to date. My first tip is to think you are the ruler of the empire and make the big calls and the little people do the rest. You can micro manage only to a limited degree. Since time never stops during play while you are trying to micro one area the rest or being ignored. Or that is how i find/think of the game. I love sins for that aspect order big fleet, build a captial ship send them off to war. I almost never directly get involved in mirco
double post
Cool i just did a google search for space ponies today as i was wondering about them here is what i found. from neosseker site Started in the Beta era of Sins, the Space Ponies are a group of players so dedicated that they had a Space Pony achievement put in the game to honor them. They sent the Ironclad team some special Space Pony hats and, for the first time ever, here's a picture of Craig, Blair and Josie proudly wearing their Space Pony hats. <a href="http://www.n