I think I just found the answers to some questions. Everything in order: Q: Why they (developers) used OGG format? A: Because it's 1) open audio format, 2) has less audio files size 3) gives normal sound quality (at 2008 year) Q: Why are the WAV format prov
Andeo8888
You'l need WAV format - not WMA!!! Only WAV! It's different audio formats - not the same.
Ok. Another way. Create folder Sound on drive C and put there all converted wav files. Launch command line. Start -> Run -> cmd Then write: cd C:\Sound (and press Enter.) Now it's in Sound folder. Then write: ren *.wav *.ogg (press enter) Rename original sound folder to Sound_ogg. At the end
[quote who="KorsakSD" reply="3" id="3643754"] File rename.bat does not work, the files remain in the wma format and in a game they are not working, no sound! [/quote] This file just rename extension of all converted wav files. It 100% work, just tested. It don't work because you launch this file from Administration rights! It's no needed!!! Just double-click on it... <span style="ba
I think that WAV format reduce CPU load because it's not needed to decode/decompress sounds. And I test this solution on different saves where a battle was lagging and always there is no lag anymore. With or without 4 GB patch the game will not crashing or something else. But it need testing for a long time.
Everyone knows the problem of this game - if you zoom in a big battle you can see so-called freezes(short pauses) in the game. For a long time I could not understand why this is happening, the search for a solution to this problem does not lead to the expected result. Until I accidentally renamed the folder "Sound" located in the game directory - and lo and behold!, the decision came by itself... 1. --- How to check that it works ---