[quote who="myfist0" reply="2091" id="2861265"]New Opening Theme.mp3 or the first mix Opening Theme V1.mp3 http://soa2.weebly.com/ost.html Great job zero. So did you actually make the ships smaller in-game. What did you do to get this?[/quote] If I may make a suggestion on some more Star Trek music, is a portion from "Voyage Home" end credits. Namely this part from the end credits: http://www.youtube.com/watch?feature=player_detailpage&
Wombat75
Just a quick question that I'm kind of embarassed to ask considering I've completed 2 campaigns with the Klingons and am now underway with the Romulans. Fleet Cloaking. Shockingly, I never toyed with it when playing with the Klingons, except for their D-4 scouts. But I'm trying to do fleet actions with the Romulans having a completely cloaked battle fleet. But is there a way to command the entire fleet to cloak & decloak? When I select the fleet, or eve
You have to do it the good 'ol fashioned way. Manually bringing over the patch files into the SOA2 mod itself, which should be in the entrenchment mod folder. I usually disable the mod ingame first and getting out of the game again before doing any patching. It may be excessive, but that's just how I do things when toying with mods and ensuring a "clean slate" for the game.
Just another quick one. The Negvhar also can't put the 10th level skillpoint into anything.
Just a few things after playing with the Klingons: A couple of things on the B'Rel BOP: * Why are there 2 versions of the same type of ship? 1 in frigate slot, 1 in cruiser slot. The costs are identical but the one in the cruiser slot has very minor stat improvements. The cruiser slot one also has a much larger model and it looks like you can see the insides of it. How about getting rid of the cruiser one and have only the frigate version? It uses
Thanks for the pointer about trade stations. I'll give it a whirl. Even later in the game and when I get a good lineup of cap ships with the Dominion, I worry about even my high level Leviathan carriers. Tough as their shields may be, the AI really, really hates them. It makes things really simple as far as knowing what the computer will be going after, but I've lost a number of these ships. They're bad as hell early on and until the mid-game. But once mi
Just some comments about 0.4.6E. Toyed quite a bit with the Dominion and Federation. As far as ships go: Federation: Respectable offensive and defensive power all around, IMO. Where the Feds really kill is that there's a fancy trick for every occasion. Disabling, attack boosts, repair / replenish aids, group aids. Everything and the kitchen sink, provided you do the research. Not to mention boosts to old workhorse ships to make them even more
Okay, toyed around with my new game using 0.4.6.E some more. Still playing Dominion. Regarding the Starbase issue, with even Lv3 defense upgrade, Dominion Starbases at most get only 7.2k shield strength. The Shield Mitigation nowhere even gets worthy enough to compensate for that kind of shortfall. The Regenerative Shield upgrade at Max Lv2, the shields still collapse every quickly. I notice Klingon and Federation Starbases are still at 21k+ Shield
Fooling around with the new version. Like the new Dominion Starbase. Speaking of Starbases, that's a huge drop in firepower and staying power, especially on SB defenses with a 75% reduction in shields. Not even +3 defenses and +2 Regenerative Shielding makes them any tougher. Maybe their firepower is fine, but the serious drop in SB staying power makes it look that much worse. Feds... just tired of seeing stuff of Cruiser size or even Capital Ships getting
Just tried Sins for the first time and using this mod. Like what I see so far. Also, I just noticed that even after completing the Klingon research to get the Kron cruiser, it doesn't show up on any shipyard lists.