Dudes, I strongly belive eet does not have such a connection. He's kidding guys. I've seen replays of him kicking butt in Sins beta (edit: online against human opponents of course.) No way that can be done with 28.8kbps :HOT: Wait a minute? It was *that* eet right?.... bah, whatever
PPLPSMorse
Yeah, but there were noticeable improvements after cutting down the number of weapons and the shields. And the quality of the models nor the textures were sacrificed. Anyway, I was just talking about the HW2 engine there, adding more of the same to what Busby22 said. Would I like to have rotating turrets? My answer: Sure, why not. But they ain't doing it, so we're stuck with the way it is now (which is perfectly fine with me). I'm not a programmer, but I do belive that
heh! just ask EvilleJedi. He had to redo a lot of stuff for his HW2 Star Wars mod because the game would slow down to a crawl even on the best machines available at the time. The engine would go down to its knees. There were lots of weapons and a cool (and complex) shielding system. Most of it had to go down the toilet in the name of performance.
Well... We get to enjoy it without seeing firsthand how painful it was for the devs to prepare the magic. They might be tired of the game... but they get paid for it!
Talking about release, will the game be available right at 12:00am (on release day )from stardock central?