I have a couple of quality of life requests: 1. One thing that I'd like to see is an in-game reference chart listing all my colonies/planets, and a list of whats there, including logistics (current/max), population upgrades, etc. There's no problem now when playing on smaller maps, but in very long games on very large maps, it's far too easy to lose track of what you've upgraded, etc. It may be realistic (hey, the bigger your empire, the bigger the bureaucracy, the harder to manage th
Haldur
I think the original poster was talking about the relative importance of backstory and gameplay in games in general, as well as in Sins. Look at historical games: when people play historical games, there are those who just want to replay the historical battles, and those who want to play 'what if' scenarios. One of the more popular books of alternate history, [U]The Guns of the South[/U], is about what if time travellers bring modern weaponry into the civil war. Maybe that's blasphemy
[quote]You bought an RTS, not a 4X game. If you were hoping for something with the depth of a 4X game you have my sympathies, I made the same mistake.[/quote] They aren't talking about what the game IS, just what they want it to be. Who says that the 4X aspects can't be improved on/modified in the future? I'm a 4X gamer myself, and bought it because all the reviews I read implied that Sins a 4X game in real time. It really does have most of the 'basic' aspects of a 4X game, j