RentheUnclean

RentheUnclean

Joined Member # 655918
1 Posts 9 Replies 8,470 Reputation

Other bugs I have found in the past few days. 1. No idea how vengeance works. The only time I got vengeance was when the hero died. Other units don't produce vengeance. 2. Ice wind is defaulting to the dwarf hero only. I have a yeti hero with that same ability but am unable to use the spell except n the dwarf army. Overall the hero's seem unbalanced. The dwarf lord is a one man army destroyer, polar vort

1 Replies 3,553 Views

I have built a harbor, although i don't see it near the ocean, and my ship will not leave the town. When does the diplomatic victory come into play. Its just me and 1 computer left and we have all the treaties and non-aggression pacts. Ren

1 Replies 2,017 Views

If you choose the ability where you start with a premade town, you cannot harvest food. Even if you have food producing areas within your realm and research Civilization (starts with Advanced farming) but you seem to lack the origional "farming" tech (ie. researching farming simply gives you farming improvments but 0 actual food are produced, presumably because +10% of 0 = 0) Happens everytime I start a game with this advantage. Ren

1 Replies 1,175 Views

I'm still downloading the latest version but here are some grognardish ideas. Various weapon types should give various advantages beyond simple damage. Clasically Pole weapons trumped cavalry and swords but were susceptible to archers or being flanked (until you get the Swiss Square formation). Archers were weak but cheap troops, very susceptible to arcery (up until crossbows and Longbows which were the "atom" bomb's of their times). Cavalry was fast but until you go

274 Replies 394,313 Views

Concerning the ranged combat, I'm confused why you have a tactical weapon acting on a strategic scale. I can see that with magic (you have limited casters, ammo limitation with spell points, etc) but adding in a ranged combat seems very unbalanced (on the strategic scale). Its also potentially very unbalanced unless you are going to start limiting it with ammo, resupply, etc. Magic has built in limits, right now archery invites spam for strategic attacks (which based on the

30 Replies 63,901 Views

There is a logic gap with Shards and magic specialization. Unless you are going to guarantee a shard of the chosen magic type being in proximity to a sovereign, its a crap shoot when you are choosing your magical specializations. Ideas 1. Allow magical mastery to be choosen AFTER finding a shard (ie. start with 3 generic slots to be choosen later). Could create suspense as you try to decide if you commit a slot to the first shard you find or hold off and hope

98 Replies 266,501 Views

The troop photo is all white like there is severe glare. Changing troop backgrounds slightly changes the few dark pixels visible but its all whiteout. Here's the pastebin of my dxdiag (Not really sure what I'm doing but your insructions say to post it on paste bin) By elemental graphics, unabl... on the 13th of Mar 2010 02:28:20 AM Ren

1 Replies 973 Views

Tonight after a few games, I'm suddenly unable to join another game due to this error message. No matter if I log out and log back in, still says I'm not logged in. I have to reboot the game just to play again. Its happened 4 times in a row now. Ren

0 Replies 841 Views

I'm suddenly having problems with Pantheon locking up the game and crashing. Here's an example. This started about 1 day ago. Unhandled exception: invalid string position Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: unavailable. Reactor version: 1.10.00 Demigod version MAIN.1.20.0211 Last 100 lines o

0 Replies 812 Views

Except that there is absolutely no point to being on any particular side. You don't get any perks or bonuses or even a reward if your "team" wins. So they are just random PUG's with the DG pool restricted to a certain set. Its a meaningless distinction, and the lack of any auto-assignment feature simply adds further delay in getting a game going. Ren

19 Replies 68,330 Views

Well I have to say I'll miss Frogboy's posts. As a doctor I've enjoyed the little glimpses into how games are made. I don't understand too much of it though, so I generally keep my comments to general ideas. In the end, if there is a fireball shooting across the screen, I don't care how you program it. I do empathize with your frustrations with people on the internet. In general, people suck on the internet. The lack of body language and the anonymity lea

183 Replies 648,138 Views

Hmm, that graph confirms what I've found, it takes forever to get into a Pantheon game. Take the 2 player cut off mark and you can see how low your chances are of actually getting a game going in any 2 hour period. Yet sadly there are enough players, just not in the right distribution to make a 2v2 game. It screams for some sort of matching mechanism where people are randomly assigned to a side that is needing players. Ren

32 Replies 17,864 Views

Well, given that miliary training is teaching you how to deal with Mass Kill situations, I don't know why Magic death is so special. Depending on your scenario you could have anything from personal talismans to activate in defense, minor cantrips the troops memorize, etc. Or it could be as basic as taking cover when you see lightning clouds or "always shoot at the guy with the pointy hat and stick" Unless you have a simplistic assumption about magic (it always works

26 Replies 29,149 Views

Yes, this is one of those pathetic "I'm leaving" posts. This is an incredibly bittersweet decision for me. Few games have ever provided the emotional impact that Demigod has. From out and out cheering to vicious cursing, this game tugs at my emotions incredibly well. But the persistent flaws are just eating away at my actual enjoyment. First off I commend Stardock for sticking with this game. It had a terrible start and Stardock has had unrivaled customer

19 Replies 80,465 Views

Grasp breaks your target lock. Its very frustrating to cast it, then watch as you do nothing afterwards because you are out of hand to hand range and you have no target selected for some asinine reason. Losing target locks is a common problem. I can't count how any times I've been chasing someone and suddenly I lock onto a flying minion and start chasing them. Very frustrating And how about the clipping problems with corners. Rook a

10 Replies 2,426 Views

Just thinking some more, the Random techs are perfect for Quests. Say each level of Questing tech opens a rumored powerful tech or item (magic superfast exploding crossbow), after you successfully research it (again sort of like Sword of the Stars situational tech projects that let you take over neutral cyborgs) you find the location. Then you have to get to the location and beat the guardian (giving you exp and a neat tech or even tech tree like Unicorns). &nb

96 Replies 258,246 Views

I agree the current system isn't very good. I loved the sword of the stars system but the UI was difficut for tech. Not only were the tech's relatively random (and there were usually 3-4 variants for any strategic bottlenecks like antimissile defense) but you didn't know more than 1 tech ahead of what you were researching. So every discovery was exciting as you rushed to see what new tech branch you had opened. Now there was a core set of vanilla techs that

96 Replies 258,246 Views

You fixed the graphic problem for my action bar at the bottom. Everything looks good except Unit in the design unit area are all whited out (changing background or unit shape doesn't change the amount of white out). I actually got a sense of an economy! I could see unit costs and income!!!! No idea what trade does though. Any reason every town has a "create road" option (ie. doesn't seem to cost anything so I just activate it on both ends). Any re

2 Replies 1,527 Views

Man I'm loving the replay, I can finally see why things went the way they did. Persistent mistakes are the usual, losers are consistently buying high priced items and failure of people to adapt their builds to the enemy DG's Examples: We had a massive come from behind win that shouldn't have happened. Enemy Tower Rook, Oak, and Erebus were dominating the field and by level 10 had a strong hold on 1 of our portals. Yet by DG level 15 we were routinely

8 Replies 1,846 Views