Star Control was unique for using crew in stead of shielding or hull damage as a means to determine when your ship exploded. I think it would be interesting to expand on this with crew management, such as: 1) Crew placement: Set the percentage crew on weapons, helm, engines, science stations to influence ship damage, rotation, speed, energy regen. When a particular type crew dies the efficiency goes down a bit. The ship remains operational as long as 1 crew memb
Arilou_Laleelay
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Goals: 1) Encourage exploration. 2) Prevent resource gathering from becoming tedious. Ideas: You can encourage exploration by introducing both positive and negative motivations. - The need for certain resources for maintenance, repair and upgrades of the mothership. - The possibility of finding artifacts, rare materials, xenophobic or primitive alien races, trade, quest related objectives. - Different types of terrain to k
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