I experienced a minidump playing as the Federation within the first minute of playing a new game after installing the mod for diplomacy. I had previously downloaded the mod for entrenchment and it worked reasonably well. I had built a Connie and I clicked on it, I had zoomed out to send it to another system and I think that's where I experienced the minidump. Hope you guys release a patch soon because I really like this mod and I want to play it for diplomacy! :)</p
Stofsk
How do I do that?
Out of curiosity, can repair modules be fitted in Starbases like in Galciv 1? The manual implies this is the case, but I don't think I've ever noticed the existence of repair modules. If they don't exist, can it be modded into the game? I think repair modules would make a healthy addition to the game but whatever.
What about cloaking devices? Make it so that it works best for single ships rather than fleets (a cloak gives off distortion so sharp eyes could see a cloaked ship, but the distortion would be more obvious if the fleet is cloaked). It would give greater strategic options, but it would also make investing in sensor technology paramount (as it acts as the counter to cloaking - if your sensors are much more advanced they can see through the cloak).
I would endorse the ships from Starfleet Command. Also, the races from there as well. (Federation, Klingons, Romulans, Gorn, etc)
Why is there a B5 ship - the Hyperion - a part of this Star Trek mod? I also echo the sentiments of the above poster who said there should be Gorn and Tholians instead of Vulcans and Andorians (who are supposed to be members of the Federation).