Hi. I think the title is self-explaining. Is it possible to set the rotation of the earth in Deskscapes to equal the earth's real life rotation? So the day and night cycles are synchronised with real time. Thank you. [edit: I am using Deskscapes 8, I do not know if it has been added in a later version]
JamesDaniel
To me it is more a case of that the ZFP seemed like an entirely new encounter in Star Control 2. After all, they had to introduce themselves to the player and fight over "which one is the Fot?" Of course, one can imagine that with the Ur-Quan encounter somewhere between the intro of Star Control 2 and the player's return to earth, and all structures older than 500 years demolished by the Ur-Quan, that it can be reasoned that some of the alien history may be destroyed with it and the ZFP got l
Is your GPU Nvidia or AMD? I am curious, because Vulkan was derived from Mantle, that AMD created specifically for their hardware. If AMD, my theory falls, if Nvidia, it might be compatibility issues.
Yes. Is Vulkan Win10 only?
I have an i7 4970 (Haswell) with 32GB 1866 RAM and a GeForce GTX 1060 3GB. My DirectX 11 test results for the Escalation benchmark, are not very amazing, but the numbers are all above 30, on maxed settings. I can live with that. But I wanted to see the difference Vulkan makes to the gameplay. Sadly, every time I try to run the benchmark on Vulkan, the game crashes back to Steam. I have the latest Nvidia drivers (which include the Vulkan API, so that shouldn't be the p
Please, don't remove Proving Grounds! That little map is a wonder test range for new weaponry, to evaluate their use before going to war!
Ai, so obvious it would only make sense. Thanks. Now hopefully last question on this: Where do i go to share the links? I mean, do they go public when i make them public in the clouddrive, or do i still have to go on some website and link to the files? Edit: I've uploaded the first to ModDB. It's called Flatlands.
Thanks, i think i'll try a double whammy on that one! Now, at risk of looking like a n00b that's been gaming for close to thirty-five years: I don't want to link to my SSD or HDD, do i put them somewhere on a blog or something? How does the links-system work?
I have looked for a topic like this one and did not find any, before i asked this: I've made some maps and test-played them, how do i upload them for the community to be able to play them? did i miss something in the editor
I checked your videos, i see what you mean. Thanks for the tests, i'll give it a try.
As far as i know, it happens with both the A-Left and the Right click options.
I cannot but help to see that the AI in Ashes is not up to scratch. When i designate a specific target to my bombers, i intend them to attack that specific target. I do not want them to waste a bombing run on quantum jammers by wasting ammo on a dread launch and getting themselves destroyed by anti-air artillery while wasting time circling the actual target. Please get this sorted out. The AI is indeed artificial. In Hollywood a soldier taking initiative by disobeying orders gets an o
Currently playing on a single screen, so i am kind of throwing a rock into the bush here: Does Ashes have multiple monitor support? And if so, will it be possible to assign this multi-level zoom to the map, or for the lucky few who can afford to use three or four screens, one level of zoom per screen? That is to say, main has the local battlefield, screen two has the map (with full zoom capability) and then screen three has the global view. I also like TAG_Utter's
A list of possible gameplay changes (I keep in mind that this is a beta version and still being worked on. Which is why I say this now, not after the gold release) (Also, this is concerning gameplay itself, not system. Take this from a gaming geek who is in his 20 th year of military service) 1: There are no wrecks left behind after battle. Now I am aware that this is not Total Annihilation (Cavedog) or Supreme Commander (Gas Powered Games) (both founded by C