Still playable. Only noticed that the ships textures have remained dark. From saved 2.90 game with 2.92 installed Did the FOW command and looked through the other civilization and it seams to only happen to my civilization. Other custom made civilizations all look ok. Premade civilization all looked ok as well &
Bakka
Some of the light sources missing from a 2.9 save can be fixed by starting a new 2.92 game and then going back to the 2.9 save.
Please, could a message about the annexing appear in the GNN Monthly News report linking to the planet that was gained. Thank you Bakka
[quote who="RammaStardock" reply="10" id="3917301"] Quoting Bakka, reply 3 Anyone else getting game crash when selecting Shipyard missions with this new insider version? (3 auto reports sent) Hello! We've just pushed a fix for this into the build, appreciate the report! Let us
Anyone else getting game crash when selecting Shipyard missions with this new insider version? (3 auto reports sent)
salty AI rage quitting?
Symbol in hex is wrong one or wrong bonus? Live version 2.2
Bottom left "trade" button in the civilization Overview window
Could we please get a clean up of the siege platform. 1. No icon for siege platform in the cosmetic ship designer 2. Include the siege platform into the special modules so I can apply to designs that were built without the cosmetic module. 3. Fix the funny behave of the module within the design screen. I found that when I try to select the second module it highlights the siege module. <img src="https://cdn.stardock.us/forums/6/65/665910/df0ef8
Ok this has been plagued me since GC3 and is a ongoing in GC4. Basically I'm unable to get free ships from Artifact events or when using stored artifacts from the vault. I believe this issue is caused by the following: If you "Temporarily hide this design" for all core ships within the ship designer screen the game stops spawning the free ships. This issue could also be affecting Executive orders that spawn ships. Never
Damn it.. still trying to finish my gigantic map in 1.6 [e digicons]:P[/e]
[quote]If I try to use it, clicking on another civ's planet (core or colony) I get an error sound and no effect. The artifact still remains available in the vault. [/quote] Are you at war with the other civ?. If not then you will get the error sound.
Very unclear options below. Both options indicate continue the war. ( yeah I know the first one is for peace) Any one new to Galciv IV would be bamboozled.
console command "fowtrans" ?
[quote]Change #4: Constructor Area of Effect is easier to see [/quote] This is something I needed without knowing I needed it. I yelled YES so loudly that my wife's work colleges complained over the zoom call she was on. :)
The white icons are basic resource indicators (+1). The colour icon are super resources.. The green plant icon might indicate +3 food and the yellow one could be +3 wealth.
i know you can update construction ships at waypoints. Can you not do the same for military ships?
[quote]Supply ships are now available at the start of the game. [/quote] I believe the supple module is still associated with the tech "Space Elevators" so I can't actually redesign the supply ship at the start of the game. ( or rename current design)
Interesting thing has happened twice now. My whole empire got changed from my custom civ to some thing like "United cosmic union" at start of a turn. A reload of the autosave file fixes it and I can't duplicate or even prove it happened. (autosave is on save every turn) P.S. Playing on Gigantic map and can only select 63 / 95 civilisations as opponents <img src="https://cdn.stardock.us/forums/6/65/665910/3a6e7a67-d809-42bf-9f5b-6b73
[quote who="csallison" reply="2" id="3898048"] I assume this is related to the latest update. I lost ship counts on the fleets. I loaded up other old save games to confirm it isn't related to my current game, and it just started happening today. [/quote] This happened in the second update a few hours ago.. Was fine for the first download
[quote who="Illauna3" reply="3" id="3896672"] I personally just setup Rally points and never stop building ships....but thats because maintenance might as well not be a thing. Think I had 30 BC maintenance for my last playthrough with over 60,000 military score. I wouldn't mind seeing maintenance force the player to actually pay attention to their income and counter the mid-late game income generation. [/quote] I'm an idiot :) I did this in G
Just a heads up have sent in 3 or 4 auto submit reports on crashes that happen after hitting the done button on "Situation report" when you can't overcome the planet's defences (PS-defenses is spelt wrong). Cheers Bakka
I have a swarm of shipyards cranking out many of the missions I've currently unlocked. (Slow science-high production Large map). I'm heading into end game and the number of pop ups for all the shipyard missions is starting to add up every turn. It would be nice if these could be changed to notifications messages (Maybe after the first popup you get). or a single popup message telling you total number of credits/resources received. (Not sure how it work with the Industrial goods
on a side note does anyone else find after 3 or 4 of these the ship will no longer spawn? (or did I break my game)
Any one else having issues with siege ships? Can alter old builds but can't design a new siege ship as it only allow the selection of small hulls (Frigates). New game start for 1.55 Edit: Siege ships size changed form Cruisers to Frigate . Was confused cause old cruiser size designs still appeared in ship builder.