What are the valid values for levelSourceType and sourcePropertyType. Can anyone provide me with a complete list of possible values?
WA-Numenor
Okay so is this I am suppose to do? 1. Duplicate the player race entity files, and rename the file to something else in GameInfo folder? 2. Change this value in the player race entity files? raceNameStringID "IDS_PLAYERRACENAME_PSILOYALIST" to raceNameStringID "IDS_PLAYERRACENAME_PSILOYALISTAI" 3. Then remove the carrier tech or the carrier itself from the frigateInfo or researchInf
How do you do that? can someone give me step by step instructions for it? I don't need pictures or anything, just some written instructions for an example.
[quote who="vrishnak92" reply="2596" id="3642498"] Quoting WA-Numenor, reply 2586 So I read the best way to prevent them from building carriers is just to create a duplicate faction for the AI, and remove their ability to build carriers all together. So I made a copy of the player en
[quote who="WA-Numenor" reply="2586" id="3641800"] Is there any way I can prevent the AI from building carriers, or at least tell them to build less of them. Their carrier spam is causing my game to lag to the point where the game is unplayable since I am only getting 8 FPS late game. [/quote] So I read the best way to prevent them from building carriers is just to create a duplicate faction for the AI, and remove their ability to build carriers all together.<
So after doing some searching I discovered that the AI chooses what to build based on the StatCountType value in the ship files. Can anyone provide me with a complete list of the StatCountType (s), and which one it gives the lowest priority to or it chooses not to build at all? Cause I heard that there are certain StatCountType (s) that are essential for the AI to work such as Scout, Colony, and Siege frigates... but what are the non-essential ones? Also w
Okay thanks. Is there any way I can prevent the AI from building carriers, or at least tell them to build less of them. Their carrier spam is causing my game to lag to the point where the game is unplayable since I am only getting 8 FPS late game.
[quote who="psychoak" reply="2582" id="3641695"] Dude, that is literally the last question that was asked and answered... [/quote] Sorry new to the forums, that giant pinned post in this thread was annoying so I literally just scrolled all the way down to the respond button without actually reading through the thread, so my bad. Is there any way to make the mines so that they are not invulnerable?
Does anyone know where I can change the unit limit for Titans?
Yeah I am asking about the AI player portraits. It just doesn't even let you use the same set at all even if you're playing a different faction. Like I chose the 5th (column in player_portrait_large.dds) picture set and I am playing as the TEC, but it won't even allow me to set the AI as the Advent or Visari picture of that picture set. Which is super annoying. Is there anyways for me to change this behavior without me having to just edit the picture files and dupl
So currently right now in vanilla Sins of Solar Empire: Rebellion once a player is using one of the eight character set pictures, none of the next seven players can use that same set. Is there anyways to allow players to resuse the same character sets without having to saturate the number of players? What I mean by this is if you have nine players in a match and all the previous eight character sets have been used, the ninth player slot can reuse one of the already used charac