I would love to see a GalCiv2 play by email with a similar setup to Stars!. (Yes we still play it ) Just to show my age - eek! http://en.wikipedia.org/wiki/Stars%21 lf
LightFifty
[quote]The thing is, I would like to see eventually, maybe not in GalCiv 1 but in some future sequel some level of tactical combat and most definitely ship design. We need a way for a civilization to express its technological and industrial superiority in more specific, meaningful ways than just "bigger, better" ships.[/quote] GalCiv would be enhanced immeasurably. I'd pay more money to see this in GalCiv 1. mo.
Slider locks on Destabilization and Espionage. On the main screeen with the treasury value have the current net income for the month. Maybe in brackets. mo.
Noticed that there is a few of you using this (awesome) site offline - so do I. What I'd really like to do is burn this to a cd (permanent resource in my game box) but every time I try putting the content in a different place (directory or cd) all the links are broken. Help would be greatly appreciated. mo
http://apolyton.net/forums/showthread.php?s=&threadid=85148
Any chance of getting the techs and ships in the library added?
! I've seen this... Way back when (v1.02?). I'll go through my saves but I don't hold much hope...
I hate adding my suggestion to the bottom of this... Will it ever be seen...?? Trade. Very under utilised in my games. I just don't know what things are worth, particularly star systems, and I dislike the iterative process of trying to find out (I dislike getting ripped off even more :) ). What about on the trade screen if every item (trade good, system, tech, peace, war etc) has a 'value' number assigned to it. Of course you wouldn't want to make it easy so the numbers would