Disciple777

Disciple777

Joined Member # 675774
1 Posts 43 Replies 10,120 Reputation

In Galciv 1 you could rename your planets and you could rename the ships also, I believe that in Galciv 2 you can do the same. So I don't understand your question.

9 Replies 6,773 Views

My idea for minor races will be the following, let the minor races be assimilated by the first one who discover them, sort I found you and you become a colony of my empire and you will produce for my empire, maybe one is rich in military resources, another in economical resources, another in research resources or a mix of all of them with different percents in each different minor race.

45 Replies 23,453 Views

No, just in the normal turn, for example I have a new planet just landed on it, I can buy the Starport, and build everything else, but if I decide to build a ship and this same turn coincides with a new tech research finishing, when I go from build things in the planet to the starport to build a ship, the research screen will prevail and take control at the moment I switch from building structures at the planet view to the starport.

3 Replies 3,745 Views

So far, after I managed to fix the problem with the download and now is working fine, I have only one problem, many times when I colonize a planet and at the same time the research of one item coincide at the same turn the screen for the planet shows first, if I buy the starport and try to go to build a ship, the research screen pops in and I have to look for the planet that I was in after I finish with the research. Anyway to avoid this overlap?

3 Replies 3,745 Views

Hi, thanks, that did it, after I deleted the ships I have created, the game runs fine, I noticed do that the anomalies symbols are missing as well as those for resources.

7 Replies 5,921 Views

This is what I get Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows XP Video Card : RADEON 9000 SERIES Application Exception code: C0000005 ACCESS_VIOLATION Crash Addr: 004BB4B2 01:000BA4B2 C:\Program Files\Stardock\TotalGaming.net\GalCiv2\GalCiv2.exe Processor Registers (x86): EAX:00000000 EBX:02A10020 ECX:00000000 EDX:0000000A ESI:00000000 EDI:006703C

7 Replies 5,921 Views

I unistalled and reinstalled again and I got the same error Debug Message: Version v 0.31 Beta 3a last updated on: Thu Sep 1 13:47:44 2005 Debug Message: Could not find a TGN Serial No. Debug Message: Can't find galciv2 serial in registry subdirectory GalCiv2. Debug Message: Can't find any serial numbers. Debug Message: *********DXDiag info follows.********* System Info Time: 9/4/2005, 20:22:59 DirectX Version: DirectX 9.0c (4.09.0000.0904)<br/

7 Replies 5,921 Views

As soon as I hit the button to create a new game the gane crashes here is the err file Debug Message: Version v 0.31 Beta 3a last updated on: Thu Sep 1 13:47:44 2005 Debug Message: Could not find a TGN Serial No. Debug Message: Can't find galciv2 serial in registry subdirectory GalCiv2. Debug Message: Can't find any serial numbers. Debug Message: *********DXDiag info follows.********* System Info Time: 9/3/2005, 18:15:11 DirectX Version: Direct

7 Replies 5,921 Views

Now that is better,I got a suggestion but I don't know if this is possible, how about making 3 groups with 3 different colors like cakewalk to beginner (yellow), normal to Painful (blue) and crippling to suicidal (red)? I meand the areas that are gray now changing them to these 3 colors?

59 Replies 39,721 Views

I don't know if this is a bug or not. In the previous beta (II) you could move the mouse and the map will move in wherever direction you move your mouse, now you have to hold down the left mouse key and drag the map to get wherever you want to go. Is this a bug? or did you change the way of scrolling the map?

11 Replies 7,602 Views