Hi The number of star bases and tactical slots can be adjusted for each planet separately Example, PlanetTerran.entity, row and below path:TacticalModules, line maxStarBaseCountPerPlayer
GRAVICH
Request the function of forced reversal for ships utilizing usesFighterAttack TRUE Now when you use usesFighterAttack TRUE, the ships start eternal pursuit, not attacking Thanks
Another bug: value buffInstantActionType "SpawnShipsAtPlanet" in any titans ability create minidump
I watched game files and I have a few questions and suggestions. 1. Why when converting any files an BIN-2-TXT or TXT-2-BIN Change numeric values? For example, the number 10.000000 to 9.999996. Perhaps this is due to improper calculation of the game engine and minidumps\synchronization error because of this 2. Ability, buffs and research have 6 digits after the decimal point (Example 0.000000). Maybe reduction decimal digits to
DumpFile
These are approximate figures, some races have 290 research (Excluding levels) It may be influenced by the fact that some research are not at standard locations (e.g. research on diplomacy in field NoCombat)
Greetings to developers SoaSE, this bugs i found in mods: If use instantAction "MakeDead" on "CannotBeDamaged" or "CannotBeScuttled" object, this is = Minidump If given the ability "EarnResourses" or "GiveCreditsToPlayer" of the no owner planet, this = Minidump If give the player more 220+ research, AI at some point ceases to study them, even if it has resources
Ai stops doing research. The mod has a lot of new research abilities, weapons, etc and research in the branch "Fleet" to improve artifacts found on planets. Each race has about 220 + studies. At some point in the AI just ceases to study new research, although it has enough money and resources. This happens on any game difficulty and I don't even understand how to fix it. Changes in the string UpgradeResearch in file Gameplay.constant do not give any results
Is it possible to make a home planet in GalaxyForge other than DesertHome and TerranHome? Will it work victory condition "HomeworldVictory"?
Helloy, i dont know will there be new game updates, but I want to make an offer for increases game limits for modders. First - is more instantAction and periodicAction in buff: instantAction per buff 5>10 periodicAction per buff 3>5 Also need more standart limits for max meshes 1000>1500, Sounds 4000>6000, ExplosionName per ships, stations, planets, 600>1200, more models for the maps, ets. Need more limits for a v
SINS 2 need ever
Ok, send me xsi file
Use Property-UItimapper, then Scene-Material-Simple-Tangent 45>180 and can export model, shadows look like normal
Hello, it's again i'm Is it possible make ExplosionName limits is 600 to 1000, or limits max mesh 1000 > 1500 in next patch? Limits very lack for mods [e digicons]:([/e]
Thank you very much, that's exactly what I wanted to know)
Helloy, i'm have question to the developers or modders. I can write in various abilities the same buffs, or need writing different buff for all abilities? Will problem about same buffs? Hope i right wrote Sorry my english