mattkeefer

mattkeefer

Joined Member # 6770949
0 Posts 3 Replies 52 Reputation

1. Do you still feel that you have to be completely top-down to enjoy SuperMelee, or would an 80-85 degree angle be sufficient? (If unsure, would you be willing to give it a shot?) I'd be willing to give it a shot -- As long as it doesn't impair play, I think it'll be fine. 2. Do you feel that having crew and energy bars on the right side of the screen is relevant in a world of 16:9 or 21:9 monitors? (We know the green bar is getting fix

27 Replies 81,212 Views

Nice, but XML? JSON is much easier to parse, and because the spec calls for utf-8 as a charset means that if people add weird Alien names with lots of symbols as values, there'll be no transcription issues.

51 Replies 57,777 Views

I'm curious about things: faith, belief, and identity in particular. I'm not especially interested in accruing wealth; I have enough that I don't need to worry. In my universe, success in equals understanding, recognizing that understanding is both fluid and predicated on an almost infinite number of third variables. Could you explain "luck", as you define it, and how it relates to your understanding of free will/free choice, and fatalism? I'm legitimately curiou

29 Replies 270,987 Views

[quote who="Hunam_" reply="1" id="3657750"] MS-DOS 6.22 mostly. [/quote] Only if you use EMM386 to provide enough expanded memory for the speech pack and over 600K conventional memory. I really want to see a Mac client. While we have wimpy GPUs in our machines, once you go UNIX/Linux-based, you can't go back to Windows.

22 Replies 24,369 Views

[quote who="cyberphage" reply="6" id="3662973"] I think it would be interesting if there were modules that you could only get if you played the campaign a specific way... kind of like a Paragon/Renegade system. If you could play "evil" humans or what have you. Being a recent founder I am not sure if such a system was looked at when creating the campaign, I am still going through the other posts. [/quote]

52 Replies 214,708 Views

[quote who="sendingsignal" reply="131" id="3663031"] I think your ship idea makes sense hard sci fi wise, but I'm not sure it's needed for Star Control. The ships being kind of a representation of the aliens directly reads easier for remembering what you're fighting and is kind of "cuter" too. I thought the ships in endless space for example kind of made sense but didn't really have as much personality. I'm more concerned with playful representation than science logic

197 Replies 602,898 Views

Feedback: 1) Ships: The ships need to be a semiotic representation of the psychology of the races that created them (not necessarily just a mechanical copy of the creature in shape and colour). A few examples: A plant-race might have the ability to "grow" ships, but would be constrained by the light of their sun to choose a colour-scheme that would be properly absorptive. A question that the designers might ask themselves would be "would these ships be g

197 Replies 602,898 Views