Ichirou989

Ichirou989

Joined Member # 680612
0 Posts 8 Replies 578 Reputation

I'm curious if anybody else has encountered this. In a recent game I was playing as the Dregin, I found that attacking the Arcean starbases or shipyards wasn't actually destroying those bases. The graphic would show the explosion on the main map and the base would disappear, but it would reappear unharmed next turn. Also the ships that attacked could now no longer move even though they had moves remaining. In one case when this happened, it seemed to lead to the infinite waiting bug at turn e

1 Replies 5,083 Views

It would seem that the reason they don't want you modding the bin files is due to multiplayer as well. [e digicons]|-)[/e] But it looks like you will be able to do what you want for you and your friends, it'll just be a bit more work.

7 Replies 41,301 Views

I have found that at least for me if I zoom way in to some out of the way area with no traffic of any kind before I hit next turn, that the turns go by faster in the later game. Dunno if this will help you or not, but you might try it and see if it does. Hopefully a more permanent fix or official suggestion is forwarded.

12 Replies 19,668 Views

Thulium is used for some kinetic weapon upgrades, but some of the kinetic upgrades cost a ton of Durantium. But yes, with the 2.14 opt-in I'm seeing quite a lack of Durantium in my stocks now even though I have decent amounts of everything else around mid-game. I imagine that this must be intended, but I think it may need some adjusting to bring your Durantium use a little closer in line with the other element use. It's definitely making me less inclined to develop kinetic weapons. Need to do

6 Replies 7,851 Views

Played the campaign through with the Guardian, Kayla, in her default settings and I noticed a couple of bugs. First, when I researched the Geomancy skill, I received the Revive Land spell rather than the Restore Land spell. I had not yet chosen the Revive Land skill when I picked up Geomancy so it definitely gave me the wrong spell. Speaking of the Restore Land spell, I think it would be far better if you made this a spell that only affects a single space. If you're worried about

1 Replies 4,087 Views

To the OP, it's getting to the point these days that asking if a new game will run without Steam is like asking if your new car can run without gasoline. Of course, if you spend a whole 5 minutes doing a Google on your question that's been asked for the last 10 years, than yep, there are some games that will run without Steam, usually older games. And the method for doing so has already been answered here, for your convenience. Not too sure that the part about saying that S

52 Replies 716,686 Views

This bug is still in the game as of 4/20/2013. In my case, I had cast Anointed by Fire on Lord Relias in the Campaign game and while he had the enchantment he leveled and got Fire III. At this point in the campaign, Relias was the only one who could cast the Anointed by Fire spell, so only one instance of the spell could be active at any one time. However once he leveled to Fire III, the spell was no longer showing up on the Details screen for Relias nor on the Enchantments

1 Replies 3,372 Views

Good suggestions. This had kind of bothered me as well, especially considering that one of the premises of the game is that it takes place some years after a cataclysmic event destroyed much of the old civilizations. With that background, I kind of expected much larger areas of very dangerous territory, i.e. the wildlands.

22 Replies 24,979 Views

My Magic 8 Ball told me that Beta 4 would be released sometime between now and December 31st. I have a really good feeling about that prediction. In fact, if you go off and fiddle around with some other game for a while, I bet you'd find that before you know it, presto! Beta 4 will be here! [e digicons]:meow:[/e] And honestly, if you don't want to believe my Magic 8 Ball, then there really is little else I can do for you at this time.

12 Replies 10,825 Views

[quote who="Bellack" reply="32" id="3202555"] Quoting vesa2, reply 5Please please please fix that font-from-the-80's before actual release. The game has plenty of good, some bad, but having oversized non-AA'd badly designed fontblast from the past is the only thing that I just can't handle in a modern game. After looking at the texts of the screenshots I had to actually go outside and breath some fresh air. Fffrggffr. What are you talking about?[/quote]

34 Replies 169,961 Views

I guessing it's a bug as well, though I wish I could help more by knowing what it was specifically that caused the problem. It seems that others have not had a problem with finishing this quest, so it must have been something specific that happened in my game. And yeah, it wasn't just 1 troll camp, it was like 3 of them, as well as a gold mine, a place to harvest death mana, and another mana shard as well thought I can't remember now which type it was. So tantalizing

15 Replies 45,531 Views

Oh yes, I looted all the lairs. The only thing left in the area on the map are the places where you can recruit trolls, assuming you can ever get control of the area that is. And yes, I have had my armies move through each of those spaces as well. In fact, I've had my various armies move through every hex in the swamp and had no other encounters of any kind. In any case, I've moved on now to another game, and if I run into another Plagueland swamp I'll see

15 Replies 45,531 Views

I encountered the plaguelands swamp wildlands area in the game I'm currently playing, and despite killing all the creatures, destroying all their lairs, and killing Morian the Ruin of Summer, the area is still showing as wildlands and the quest on the right side of the screen still says 'Clear the Scarred Tiles to heal this diseased land'. As this is the first time I've encountered this wildlands zone, there could be something I'm missing on what needs to be done, th

15 Replies 45,531 Views

I also find nothing wrong with Maul. It's a dangerous ability to be sure and it can easily kill your sovereign or a champion if you are unlucky or don't have very good dodge. This is just one more thing you need to take into account when you go up against something with that ability. It often requires you to use lesser units as fodder while you take down the mauling creature from range or with magic. Or even better, a concentrated effort to slow and/or immobili

37 Replies 139,441 Views

I doubt that the MSRP will be $70 at release unless it is a collectors edition of some sort or they are including a whole lot of extra stuff in each game box. I would think more like $50. Going back to the OP, in regards to multiplayer, that will certainly be added to the game, probably sooner rather than later as it is an important component for many, but from what they have said it won't be available at initial release. Since the team concept is already in the game,

21 Replies 64,721 Views

While I would like to see a bit smoother tech progression as well as some more techs, I think the biggest thing I would like to see would be to merge the three tech trees into just one tree. This would also allow one to see the whole tech situation and progression better as well as show more clearly the tech inter-relationships.

12 Replies 48,280 Views

I must agree that the bit about the AI sovereign's death resulting in the end of their kingdom/empire needs to go. The only time that should happen would be early on if they get killed before founding a city. Pass control of the killed sovereign's lands over to an heir or a champion; if one isn't available then then the game should create one and make that NPC the new sovereign. If you want to get cute and add a bit more flavor then when the lands don't go to an heir make th

13 Replies 7,306 Views

Interesting. What are your difficulty settings? Edit: NM, I see in the OP you stated normal difficulty. Well, I've been seeing mixed results myself on this. A two out of five game starts did have abundant resources nearby, but that is a rather small sample to pull from. I will say though that in another thread, https://forums.stardock.com/393225 , there h

14 Replies 51,434 Views

So right now I see a lot of people trying to ram down the OP's throat the idea that the game needs to have a more complex tactical system regardless of whether the OP likes it or not, yes? Please take note of the last line in the 1st paragraph up there in the OP, and accept that this person doesn't want a more complex system. There are also other players here and elsewhere who have said the same, and I don't think it's fair to belittle or talk down to this person just because they

73 Replies 148,217 Views

Wow, this old argument again. Boy, that really took me by surprise to see it again here. Anyway, I will say that of course, your arguments in favor of the hexagon as the grid for regulating movement is sound, and thus the reason that it became the system that was chosen by board wargaming years ago for their maps; like as in the 1960's years ago, back when this argument first really got going. Scary that I know that, but I digress. The real point here, just as

59 Replies 40,316 Views

[quote who="OMG_pacov" reply="5" id="2736911"] That wall of text did more damage to me than my sov can do with magic. :/ Heh - you'd make an excellent director at my company. I will let them know. There are folks that I have to write 1 line responses to on the most complex issues or I am certain to get a phone call to have me explain [/quote] I hear that, though in my case I would amend your line to say 'There are ^lots^ of folks...'. [e classic]

13 Replies 3,799 Views

Wow, some rather hostile bro slinging going on over here. [e classic]:hot:[/e] Anyway, I think you were just quite lucky, I just started a 1.06 game after the patch and researched a couple of the 'reveal' type adventuring techs, but I don't have anything near my starting city like you do; just 1 fertile ground, a gold deposit and a somewhat distant library. Of course if that starts happening consistently with having a ton of nearby resources, then there m

14 Replies 51,434 Views