spaceballs man there goes the property values
danielost
one thing i would want in fleets and that is that the fleet jumps together in other words the cruiser doesn't jump without the frigates or vice versa
with an invasion fleet that has almost defeated the grav well which didn't have any fixed defenses when i got there i have defeated the puny fleet they sent in and what does the ai build during this time a radio antinea and a jump inhibiter oh and this is thier home world
ok your guys win all those military shows i have watched and studied means nothing
i believe it is secound lie of motion all actions have oppasite and equal reaction and if you don't think that light can move things the first space shuttle mission to the space station they had to push the station back into orbit becouse solar radiation had pushed it out of orbit and if non beamed light can push a space station out of orbit what can a beamed light do it wouldn't hurt the ship just would be fun to watch a ship slide sid
you could also end up with ships with too much fire power for instance the usa world war 2 battleships ie the new jersey class ships when they fired a full broadside meaning firing all 9 main guns to port or starboard would send the ship slideing across the ocean in the oppisite direction so in space when you fire what do you do with that recoil remember no friction and as for extra hit if it was me i would stick the hot parts as far out into the bigge
ok i guess the main question is is the ai programmed only for swarm and if so how hard would it be to program it for for fleet action the reason is two fold 1 if a fleet is stronger than a swarm then the ai needs to be able to use that tactic if it wants to 2 and is some instance a swarm would be better than a fleet and the ai needs to be able if possible to tell the difference otherwise in either case the ai tactics won't stand up to human tactic
I bet I could easily add other abilities such as the gauss gun to the hanger and make it function as a total defensive platform. this is something like what i was thinking being able to combine one or more of each type of building into one adding the times to build each one together stationary hangers and select what weapons platforms for it to develop clearly demonstrates it is present. The only issue cur
true but if you and the ship aren't falling at the same speed 89either the ship or you wil push on the other or if your for enough away from earth and sun the ships grav and yours will pull on each other yes you do have gravity it is just so small that the planets grav is able to keep things from clinging to you thus a ship with a 1000 foot armour wouldn't require to go as far as a ship with only 36 in.
You do realise that the galactic core is about 2.45 × 10^17 km away right? at an aproximate weight of 4.0 × 10^26 kg, and putting the weight of a man at 100 kg. he experiences a force of 6.67×10^−11 * (4*10^26 * 100) / (2.45 × 10^20) or a grand total of 0.01 Newton of gravitational force to the core. i also relieze that gravity is the weakest of the four natarul forces and of all four of them it is the only one without an off
i must be missing something non of my buildings are upgradeable at all
actually it does apply to all space after all sol is in orbit around the center of the galaxy right
i was thinking of bases that you design any way you want to
true earth and pluto don't fall together. distance but a man inside a ship falls at the same speed as the ship
i think the only way a fleet mentallity will work is if the ai is able to use it to otherwise you will have to build a swarm to country it depending on how big the swarm is
Understanding orbits There are a few common ways of understanding orbits. As the object moves sideways, it falls toward the orbited object. However it moves so quickly that the curvature of the orbited object will fall away beneath it. A force, such as gravity, pulls the object into a curved path as it attempts to fly off in a straight line. As the object falls, it moves sideways fast enough (has enough tangential velocity) to miss the orbited object. This understanding is
um... I dont think so... if you mean that in orbit you dont fall out of the sky because you fall up as fast as you fall down... yeah, but in space things only fall if they get too close to a very dramatic gravitational field... they dont "fall at the same speed" no that is not true anything in orbit around another object is actually falling toward that object ie the earth is falling toward the sun but the forward movement of the earth is fa
ok what do any of the devs think
the ability to self repair minor holes
kryo he was not calling anyone anything he was responding to something i said
The "force" of inertia is much lower than Earth's gravitational effect on the same mass by several factors. The 1000 feet of armor may also be constructed with a super alloy, that is 1000 times stronger than the strongest armor we can produce now and yet, it weighs 1000 times less (and has less inertia because there are less atoms per cubic meter). the only reason there is no gravity in space is becouse everything is falling at the same speed <
sorry the grav wells were a secoundary thought but i think their fleshing out a little
what happens to the gravity well. what happens to the ships in the gravity well, what happens to ships on their way to the gravity well the ships in the gravity well are stuck there unless they are able to jump the ships in the lanes would continue to where they are going since said lane isn't really a lane but the effect of a gate/catipult what ever throwing them to where they are going something like that and if the b
the same way you destroy any other structure it just has more hitpoints ie if you put a trade and resource dock on it just add the hitpoints something like that of course in the case of this structure it might be able to shoot back
i wonder if any devs or kryo is following this