Anyone who plays Advent frequently (or even once, on a really big map) will quickly get the sound clip "All bounty has been depleted" drilled into their head. This is currently what is torturing me. This made me think of what may be the first lolsins post (done in the style of lolcats). If anyone can come up with similar ones related to the game, I'll be sure to stop by and chuckle. <img src="http://tiyukquellmalz.org/bounty.png" alt="lolsins bounty" width="271" height="782" /
Allquixotic
I don't know if that's such a good idea Allquixotic, they said something about wanting to keep track of downloads from their filefront counter. You might want to consult with the team before posting something like this. OK I've removed it for now. The link should give you a 404 until further notice. I'll look into implementing a simple download counter though so the team can still get that benefit.
For those who can't understand what to do with the curry file to un-break your download, I extracted the original .rar, dropped the replacement curry file in, and re-compressed it using 7-Zip into a self extractor. I then hosted it on my webspace. No annoying filefront ads and I have 100mbps upstream. Feel free to link to it in the main post. http://tiyukquellmalz.org/SoA2_03E1.exe Feel free to virus scan/malware scan/etc. before you run it, but you have my assu
Loki, how in the _world_ do you guys make games of SOA2 last only 1 or 2 hours? Play on a tiny map? Constantly rush with tier 1 tech frigates? Disallow starbases? You gotta be doing something different than I am... Oh, I also play the game single player on "normal" speed, that may have something to do with it... but I do increase the game speed to 8x when I'm just waiting around for resources to come in and can't do anything else. And it STILL takes a long time. But for me, I
Wow -- just wow! I have been stalking the progress of this mod for months, and finally checked and found it was released. Worked through the missing curry file with no problem. Thanks a million to everyone who's worked on it!! Balance seems generally good. Surprisingly good. I played as Fed against both Feds and Klingons -- some of them on Hard, some on Unfair. Repelling huge enemy fleets wasn't too bad -- at one point I scared away the losing half of an enemy assault containi
Getting errors when zoomed in on the Venator-class Empire capital ship when it fires some kind of weapon... (I haven't played Empire so I'm not sure what exactly it fires.) Failed to find data file 'WEAPON_GREED_TL_SHEAVY_HIT.particle'. (SubPath = Particle) If I click "Skip All" about 10 times and zoom way out until the Venator leaves or gets destroyed, I don't get these errors and the game can continue. It's not fatal, but very annoying, makes it
I could never in my wildest dreams recommend that anyone buy a Compaq laptop for any reason whatsoever. If you buy a Compaq, it WILL suck. No. Just no. If you're looking for an actually good laptop, look at the Lenovo Thinkpads. Rock solid design engineering gives these things an extremely rugged chassis, long battery life, high component reliability, and they don't overheat. They just don't. Lenovo tests the units with all of the hardware maxed out on utilization and h
If you guys need any more testers due to a drop-off in the list of previous testers, let me know. I am a software engineer by profession and have debugged my fair share of mini dumps with SOASE mods, using the dev exe, interpreting its cryptic error output, and so forth. If desired, I am also able to implement balance changes in the .entity files if they are described to me -- it takes less time for someone to write up "change X attribute to Y" or "make X ship slightly faster" than to actuall
By the way, writing a VB6 program is hardly enabling the "widest range of systems" :) VB6 is an antique technology; the future of programming is (imo) cross-platform JIT interpreters. The two obvious choices would be Java and .NET, since they both have free/open source implementations on non-Windows platforms. The fact that you have to install the .NET framework or Java runtime is irrelevant, really -- that doesn't cost anything but a few megs of disk space. In fact, I think .NE
Cygwin's Bash can run any Windows executable just as if you launched it from Windows Explorer. Batch files, EXE, whatever. What I'm looking for is a command line way to do it rather than having to click through a GUI. My scripts are designed so that I can safely mod the text version of my mod in a "staging" folder, and then run a script that creates BIN versions of the entity files and copies them into the mod folder itself. By adding an entity.manifest generator to that lineup, I only have t
Heh, an entity.manifest generator sounds like a great idea. I can't tell you how many times I've spent an hour or two trying to figure out why my mod is crashing, when that fricken entitycount parameter needed to be bumped up by 1. Grrrr @ that stupid file!!! However I already have a lot of scripts for modding set up as Bash shell scripts, which I run using Cygwin. It would be great to have a command line utility that performs the function of the entity.manifest generat
If you guys need file hosting space (so you don't have to put your files up on crap sites like RapidShare etc) I will happily oblige. No ads, fast downloads from a 100mbps symmetrical connection, direct links.
Folks, I own a dedicated server with a symmetric 100MBPS uplink and a large bandwidth quota. I notice people hosting their mods on extremely dubious sites such as filefront and rapidshare -- these sites are incredibly annoying because of the ads and popups and waiting, and they're always trying to get you to sign up for some membership. That said, I am willing to host a limited number of mods on my server for an indefinite time. As a hosted mod, you will be able to upload the
Hello, I am using the latest beta version of Sins (according to Impulse), 1.09[b].038 I'm not modifying any parts of the GameInfo. I'm just copying a single file from the shipped Reference Data into my mod's GameInfo folder: CAPITALSHIP_TECHCOLONY.entity -- unmodified filesystem-level copy. But when I load my mod, Sins crashes (hence the DOA = Dead on Arrival in the post title). Have they really changed the entity files so fundamentally that a 1.05 entity file (in text format, not
[quote]A standard codec is something that you don't need to download to play.[/quote] I couldn't possibly disagree stronger. What "standard" are you basing your assumptions on? Microsoft's whim for which codecs they ship with their OS? Link me to a standards body that decides which codecs must get shipped with an OS, please. What's wrong, can't find one? That's because [b]there isn't one[/b]. The codecs you get when you install Windows are the codecs that Microsoft felt they could l
[quote] Nice battle! Will they accept this format on youtube and gametrailers.com? [/quote] MPEG4 submitted to Youtube is evidently re-encoded to H.264 320x200. The only way to submit a video to Youtube without it being re-encoded is to submit it at H.264 320x200, e.g. the exact specs they want. And even then, I'm not sure if they "blindly" re-encode it pointlessly, degrading quality further, or whether they simply say "OK, you pass our
See [link="https://forums.sinsofasolarempire.com/?aid=167007"]This Link[/link]! This should really wow supcomfan
Hi everyone, I've just posted a video to my website with high-detail footage of a "pretty big" battle. Since we've recently been attacked by the 14 year-olds of doom crying "I want more screenshots!", I decided to make a video to tease said audience. The purpose of this video is mainly to give an overview of a standard fleet battle to those who can't play SOASE. For those who *can* play SOASE, this video will probably not be too exciting, unless you just enjoy watching others p
In single player games, I think there should be an algorithm to automatically cause the randomly-generated AI's symbols/icons/logos to be unique. Several times I have noticed that two AIs have the same symbol, or one of them has the same symbol as me. I can change them now, but that's just tedium. 1. The *default* behavior should be: (a) Randomly select a symbol out of the list for each AI, all at once. (b) Starting with the player and iterating through the AIs, compare each AI'
I'm in support of the original post, but I agree with Pithlit that ships shouldn't touch allegiance at all. Another 10% allegiance from Planetary Shields would allow a very far away colony to have 35% allegiance. That's not too bad, even in porcupine terms! -Allquixotic
This is a great idea, and would add a lot of depth to this aspect of the game. +1
I mostly like the research system as it is. As others have stated, getting to the end of the tree is not that easy - particularly if you research all the little nooks and crannies. There is already a degree of (military) specialization, although I'll admit there is next to no specialization/diversification in the Civil segment. On the one hand, Kodiaks, battleships and Cobalts use the autocannon weapons, which have a long and expensive research line. Bombers, LRM frigates, Dunovs and Ma
ironwill96, Thanks for posting the solution here. I wasn't aware of the other thread where Blair posted a workaround; I appreciate your diligence in re-posting it here. -allquixotic
It has been pointed out elsewhere it is often very difficult to select a specific ship or few from a large battle. This is often because there are 50 ships per side and many of them are clumped together. If the fleets were much smaller it would be much easier to move away that frigate or cruiser that is taking a beating (or to better position a few flak frigates near areas that need defence against bombers for instance).<
A good thing is that the AI appears to be thinking. If you take locked teams and have allies, they'll try to help you as long as they're strong. In fact, if your teammates stay alive because the other AIs in your system are busy with you, your ally will eventually have several battlegroups going around - a bunch of cruisers and maybe a capship each. One time the pirates made it all the way to my homeworld with minimal damage (didn't build Phase Disruptors this game), and I totally forg