Wow thanks for the answers! That makes sense, and I’ll dig deeper into passives. Thanks so much!
Biperspectival
I have 2 questions, and I’ve done a bit of troubleshooting on them and not made much progress. Firstly, I’m trying to make a Scout frigate be able to have a bomber squadron. I’ve implemented everything so that it can build a squadron, but when the squadron spawns, it is consistently spawning off of the map. It’s listed as being present in the gravity well, but it is an unknown distance away and off the screen. However, once the scout goes into phase space and b
I’m playing around with how to add squads to a frigate that doesn’t natively have them; for bug testing I’m adding them to the Tech Scout Frigate. I am at the point where it can build squads, but I have the following problem: When a squad first spawns, it spawns far away from the gravity well; sufficiently far that it is basically unable to return. However, when the ship takes a phase jump, the squad then exits the ship as a normal squad would. <p