A ship editor would take time that is better spent improving other areas of the game. Don't get me wrong, I like ship-editors, but I think that they decrease the atmosphere of the game to a degree
Ideti
whistles silently to himself wow, I am a huge fan of your work and extremely excited to see what you have planned.
What about characters for capital ships, like a small picture as in gal civ 2 just to add a little personality to the ship making it more than level 1 2 or 3 and something you want to hang on to. Another ideas is, if thing things are going badly, you can use a last ditch ability such as chemical weapons or piracy that gives you a large advantage but makes every race aggro you. This would allow you to come back from the brink of defeat and make skirmish games more exciting. Not
I figured since it is inevitable, I will start a thread to get ideas out on a star wars mod. Who will the sides be? What will the map look like? Units? Tech? etc.
What exactly do they do and how do I know that they are working?
Really, my only beef with the game are things that they want to hear in betas 2 and 3, so right now this beta is flawless.
Barring the one bug with the intro movie, I was able to play an entire single player game until completion, on the largest galaxy size no less. Playing a game to completion in a retail game without running into a bug is unheard of but in beta 1, WOW! My system specs (runs SOASE perfectly): Windows xp proffesional Intel Pentium D 3.2 GHz 2 gigs of ram 2 Nvidia 7800Gtx cards in sli SB X-fi Audio Anyway, good job guys on a remarkable beta release and I am looki
I am having the same problem with the game going to windowed at startup, but I dont have any folders named application data. Ah so it was hidden. Tricky Tricky