Campaign modes are for shi... poops and giggles. Something to mess around with to give a little cerebral hook and a bit of titilation. This game in my (and the Clan I'm in) opinion is it's a one shot deal right now. People play around more within a storyline/campagin. They realise then just how much the AI sucks* and that gets them playing online. That story gets people playing, and keeps them playing
-Athlone Wolf
Then there are people like me who won't buy it without a campaign...
@ GHenrikG - With reference to combat, yeah I can see the rock paper sissors thang, as I said just seems 'light'. Managing those forces; I'm having to micro to stop my Javelis frig's parking next to enemy Kodiaks. A fleet formation would stop this, but not add the je ne sais quoi that I'm after. I just l
Blugh tried to quote GHenrikG and made a hash of that.... Random events: Yeah be nice to have - not just combat ones like pirates; Astroids and slavers in SotS, barbarians in civ, TW:rome/med2. More just random things occuring - investigating anomalies and the random planetary events in GalCiv, and the ones in IG2. Seen the artifacts, was kinda hoping there was more some mini game or sommat with them al'a sid meiers 'Pirates!' where
I'm simular to TeeWeeHerman - I want a 4x game, but to be honest this feels more like an RTS. Is that right? I've only played the demo - so I could be wrong.... It appears victory is only by conquest. GalCiv - moment - can you do it by "influence" with broadcast towers? Can you win diplomatically? Technology for a 4x seems very light - but very high for a rts. Can you win by tech - Civ/GalCiv like? Planetary de