Hindenberg

Hindenberg

Joined Member # 722594
2 Posts 14 Replies 296 Reputation

At the start build one Military and one Civilian research lab. Upgrade to build LRM and do the double upgrade of homeworld size in Civilian. If it wasn't done at the start do the fourth upgrade to your home world. Build LRM until you've maxed out your fleet cap. Keep your egg and LRM together with coordinated jumps so the egg gets targeted by a planets defense ships so you don't lose the LRM. I usually destroy my cap ship factory to give me room for another Civ

51 Replies 190,997 Views

[quote who="firath" reply="3" id="2070553"]1) you can turn auto join on / off[/quote] I can see that in the fleet key assignments but it's not bound to a key - it doesn't appear to be in the UI. Will have to play with this to see how it works. Thanks. [quote who="Caydr" reply="4" id="2070856"]Sins succeeds because by default the various ship options are set to something SAFE, not something good for every situation.[/quote] The problem is SINS is d

10 Replies 20,431 Views

I like playing SINS and Entrenchment but there are certain 'features' of the game that annoy me: 1) Not all ship types join fleets. Even though I've got the rally point on the fleet and the ships move to the fleet they don't join the fleet. Why can't I control/set which ship types will join fleets? Why isn't this set for all ship types? if I don't want them in the fleet I can remove them after they join the fleet. 2) A rally point on a fleet really isn

10 Replies 20,431 Views

1) I'd like to be able to delete the startup movies to get into the game faster. Right now if the movie is renamed/deleted the game hangs at that point until you use the ESC key to get past it. Just have the game continue with the load process if it can't find the movie. 2) Minor problems with fleets. a) If I create a fleet in a system (usually the first cap ship built) but want to add ships to it (frigates already in the starting system) I can't. I can select the ships and

1,040 Replies 557,000 Views

[quote] As someone who has been the TD for several myleague tournaments and a participant in numerous others I can tell you that that is a bad idea. The key to a successful, conflict free tournament is very clear rules and a well organized time table. [/quote] I also agree. As someone who has organized a few MOO tournaments you need clear rules on what to do when a player doesn't show up (I usually say give them 15 minutes then the forfeit). If you can't agree on a t

14 Replies 26,210 Views

When you start the with the Vasari on the Pandemonium map you don't have enough fleet capacity to build a capital ship at the start. This forces you to scrap one of your frigates before you can start building the cap ship. Slows you down and almost cripples the Vasari on this map. Could you reduce the frigate count for the Vasari by one on this map?

1 Replies 1,998 Views

[quote] Also when you set your waypoint to a fleet it actually doesn't set it on the fleet but on the first ship in a fleet. If that ship gets destroyed the waypoint also gets removed, which isn't that good. Further ships which get added per waypoint to a fleet should inherit the stance settings from the fleet, removing the need to change stances in fleets periodically. [/quote] I heartily agree!

16 Replies 6,245 Views

I'm having some trouble with connecting online with Sins. I block access to the internet with Symantec Norton Internet Security. When an unrecognized program connects to the internet I get a popup box from Norton describing the connection and asking if I should allow it. After a couple of clicks the application connects and goes about it's business while Norton quiets down. This problem occurs when I run a new version of Sins and connect to Ironclad Online. Sins freezes up w

272 Replies 216,148 Views

Shadowhal, Didn't know you cooperated. You were just on my border and kept sending in scouts. After we whacked Hobo/Dereknor by taking out their fleets and Dereknor's home world I repositioned back on your border thinking you might take a shot at me. When that didn't happen I invaded. Hobo/Dereknor were able to get back on their feet while I took out your home world and Ron's fleet. Was going to switch again and go after Hobo/Dereknor again while Ron defended when we crashed the ga

11 Replies 21,182 Views

Trade Ships pathing. The pathing on Trade Ships is terrible. I had trade ships going through enemy territoy to get to an allies worlds. They appear to take the shortest route no matter what that might entail flying through. Couldn't they be routed through safe systems if at all posssible?

297 Replies 217,885 Views

Tried to play my first couple of multi-player games through Ironclad. We couldn't complete the games. Lots of lag for all players in the game. One player was lagging out and I would get the popup about booting him because of lag. That lag popup window needs to be fixed because it's modal and I can't dismiss it without booting the player. Even with two players it was still lagging enough that we could not continue the game. Very slooow to the point of being unplayable.

272 Replies 216,148 Views

Victory Conditions: Could you add some different victory conditions? Some possibilities I could think of: 1) Majority of colonies 2) Majority of population 3) Majority of culture 4) Majority of fleet size Most games you don't really want to fight it out to the bitter end. For victory conditions give us a screen during the game so we can view everyone's progress towards victory.

297 Replies 217,885 Views

The Ironclad Multiplayer needs to be improved. When you create a game you're stuck in the chat area for the game and can't get back into the general chat area to recruit players. Why can't the general chat area and the game chat area be in the same screen with two scroll areas and text input areas? Why must these be separate forms? Why must you go to a separate screen to see what games are available to play? Why can't the available games be displayed in the general chat area

297 Replies 217,885 Views

Just played my first two solo games in Beta 3. First game was a random 10 player game against 9 AI with medium difficulty - took about 11 hours to finish. Second was a two player random game against 1 AI on hard. Reporting some oddities/bugs I saw: 1) When you kill some enemy fleet units with a bounty it subtracts from their bounty score. This bounty score gets reported to you as an increase in the bounty in the audio. 2) When displaying the details of a fleet I had Icon Sta

272 Replies 216,148 Views