[quote who="Luis Ricks" reply="3995590" id="541249"] Still nothing I've been playing through the original campaigns with the dialogue sound working how crucial, why don't they work in DLC's [/quote] Hey, thanks for keeping is updated. I will forward it to the team, albeit currently all focus is on Ashes 2, but maybe we'll be able to get someone to look at it!
Zabik_2
Hey, it's weird about the defences. Could you share a save file, with that bug? Regarding Novaliths, they are very limited in range, but probably due to planet rotation, your planets got just in range of multiple of those.
Hello! Sorry to hear about the issue! Could you specify, what goes wrong? Does the "multiplayer" tab stay gray? Does it ask to accept gdpr? Is it something else? Could you maybe join our discord, for more real time support? https://discord.gg/sinsofasolarempire
Hey, thanks for the detailed feedback! Higher level ais, do indeed get insane bonuses. At the same time, a skilled player will find approaches how to cheese it. We would not want ai to cheese as well, but making a better ai, is an important goal. And this year alone we have released several patches which have improved on AI. I understand that this may be not enough for your taste, but I wanted to highlight, that we did not abandon AI, but are actively working on improv
Could your antivirus be silently deleting files? You may need to whitelist the game Could you try creating a shortcut and launching it as an admin directly?
Hey, could it be, that your .mod_meta_data is saved as .txt? Make sure, that you save it as .mod_meta_data and not .txt What's your tag over discord? Ping zabik there, and I'll take a look at your mod :)
Accessing the Preview Branch Access Elemental: Reforged: Game Properties Select Game Versions & Betas In Selected Game Versions locate “preview - Public Preview Branch” Select “preview - Public Preview Branch” Ensure your game has updated Launch Game and Confirm that you see Elemental: Reforged Save Game C
Hey, thanks for the report! Crime syndicates still have their own rules and laws. So maybe he was from a black market, which is an illegal one by the standards of a crime syndicat? I will forward it to the team, so that they can take a look :)
Hallo! Danke für die Nachricht! Die Technologie sollte eigentlich fuktionieren, seit dem Februar patch. Also falls du dein Spiel nicht so lange her angefangen hast, sollte es kein Problem geben. Könntest du vlt dein Save game teilen? Gerne über unser discord: https://discord.gg/galciv
Very much appreciate sharing more feedback! I do agree that late game techs should bring a punch, but I think changing penetration is not the answer to it. Even in late game, light guns should not cut through heavy armor. They should deal more damage to unupgraded foes, but penetration is a very important mechanic in forcing a fleet diversification. Just my 2 cents :)
Thanks for the new details!
Hello everyone, thanks for the report! I was able to reproduce the issue on my end, and will inform the team!
April 28th, 2026 Hotfix Gameplay <li data-local-id="4da46606d49d" data-prosemirror-content-type="node" data-prosemirror-node-name=
Hey, are you on live or test build?
Hey, thanks for the report! What ai opponents did you have? Were they TEC, Vasari or Advent? And thanks, I will forward it to the team
In the meantime, could you try running test build? You can enable it following instructions in this thread. Let me know if it helps or not https://steamcommunity.com/app/1575940/discussions/1/798967297093020599/
Thanks will forward to the team
Hey! 1) Yes, you are correct, it's all about asymmetric balance and gameplay, but also Lore! Vasari are more advanced and rely more on capships to transport their civilians. So they get more and earlier capships. 2) Raiding fleets can be annoying. But corvettes go very fast, and should be able to keep up with the regular Vasari fleet, even if it's buffed. Also you can always go for a revenge attack, as best defence is offence! 3) Advent missile frigates are prett
Hey, thanks for the info, and now worries, it's very helpful to us!
Hey, thanks for the detailed feedback! Regarding the Symbiote artifact, I think the issue was that you looked at it while it was active, which overrides the passive buff
Hey, have you changed teams preset by any chance?
Hey, thanks for the feedback! But I am not sure I am on the same page, as when I however my mouse over planets, I get the info, or where would you like it displayed?
Probably was just bad timing [e digicons]
Hello guys, thanks for reporting on all the AI issues! Team is cooking but AI cooking always takes a bit more time. Responding to Dentonjdb - AI modding is very limited, as it's within the core logic of the game.
Hey, could you share your specs? And thanks for the video!