Xiskio

Xiskio

Joined Last seen Member # 730441
1 Posts 10 Replies 8,090 Reputation

If I move any troop out of a city and back in after I build them they get additional HP like the Kings Ward in the following 2 screenshots. On screenshot 1 they have just been moved out of the city right after I build them. In the next screen I've moved them back into the city the next turn and voila they get an additional 5HP. This only ever works one time. Oh, I forgot to mention that this happened during the campaign. I have not tested if it also happens in a free game.</

11 Replies 9,923 Views

I am too surprised that the game still has so many bugs and I am not happy with it either but would never talk here in this community in a tone like you did in your opening post. Stardock is by my mind one of the few companies out there that really cares about their customers and it seems to me when I look around in these forums that they also are trying hard to get Elemental fixed. Not to forget how they communicate with their customers! They are present in these forums and always willing to

10 Replies 37,985 Views

[quote quoting="post"] ... --------------------------------------------------- ----------- Elemental v1.07 Change Log ----------- --------------------------------------------------- *************** * Performance * ... + Added new framerate limiter ( limits framerate to refresh rate of device ) - Removed throttle framerates option (this is always on now) ... [/quote] This caus

186 Replies 345,374 Views

Hi, Since patch 1.07 I do have very bad graphics performance. I had the same problems with older versions as long as I did not turn on throttle frame rate and set it to something lower than 41. So I guess the problem is related to the now missing throttle frame rate function. Is there anything I can do to get that function back? Regards Xiskio Update: I found out what causes the problem: -----------------------------

4 Replies 4,203 Views

Hi, I want to create a mod that replaces an original tile. I tried everything I could think off but all I got was a mixed up tile where my new buildings are together with the original ones that one tile or both tiles spawning by random. Even if I replace the original tile files it does not work. As if the original tiles where hard coded. I do not hope that this is the case because that would be hell for modders. So how do you create a replacing tile mod? Regards Marc</

3 Replies 3,976 Views

[quote who="Annatar11" reply="1" id="2734353"]It happens sometimes.. there are several quest tiles that give off your influence if they spawn for you. Once you do the quest and the tile disappears, the influence should too. I wonder if there's something in the xml files for these.. do you remember the name of the quest?[/quote] The quest name is "The terrorized village". And yes it is true that after the village has been liberated it vanishes and the boundaries are displayed fine agai

2 Replies 2,869 Views

Hi, After I got a quest in an inn to take care of a Wildling spawn in a settlement the settlement spawned beneath my city Ayuulag. In the next turn this spawned settlement was included in my city boundaries! See the red boundaries on the following screen shot: By the way, I found a bit odd that the settlement immediately vanished after I freed it from the Wildling spawn. Have F

2 Replies 2,869 Views

Hi, the city hud is cut off on the right side. This was already the case in beta. Only with new cities when the line isn't that wide already the hud is not cut off. Restarting the game or starting a new game doesn't change the behavior. I occurs with every new game I start. See following screenshot: If you need more info please contact me. Have Fun Marc

0 Replies 921 Views

Hi Brad, I am a long time customer of Stardock and this is because I like some of your products and your attitude to DRM and how well you treated your customers and your open communications with them. Therefore your recent reactions to criticism surprised me and made me a little bit uncertain about my evaluation of Stardock. Especially because I think that some of the criticism is legitimate. However, I appreciate reading your apology, it definitely restored some* of my confidence

182 Replies 523,045 Views

[quote who="joasoze" reply="1" id="2714491"]Yes, you are missing something. Its a beta version. There is no real AI and therefore you cannot expect an actionfilled quality game.[/quote] Such comments do not help much. I am fully aware that it is a beta. [quote who="OsirisDawn" reply="2" id="2714492"]The game is missing a lot of stuff right now, like a good AI and most of the technologies in some trees. I for one have put down the game

16 Replies 6,934 Views

Hi, I am currently in turn 150 of a default game: Size Small / Difficulty Normal / All Victory Conditions Enabled / Notable Locations Enabled / Quests Enabled / Pacing Normal. I am on a small continent with two computer players. I am allied with the one I can reach. There was a third computer player that owned the city of Iyana that I annihilated. My allied neighbor has 3 gold mines where I have only one. But he is so gentle to buy material I have in abundance for all his money every

16 Replies 6,934 Views

Hi, I am missing a detailed resources income report, or have I overlooked it? Such a report should exactly show what counts towards the income and how much is spend. Following an example report for food: Food Income: 2 x Farm in City 1 = +8 Food 1 x Farm in City 2 = +4 Food Total Food = 12 Food Spend: Citizens = -6 Food Soldiers = -2 Food Total food spend = -8 Grand Tot

0 Replies 1,760 Views

[quote who="Maiden666" reply="5" id="2622580"] ... Okay, found one, not all races have these "additional" modules. But taking them away doesn't subtract any points at all, as well as these phantom parts don't give their ability to the ships. So it seems that there is no way to exeed the normal points a hull will offer the player. It's nothing but a display artifact.[/quote] I can recreate that every time. Here is exactly what I do: <

12 Replies 10,809 Views

[quote who="kryo" reply="1" id="2621251"]Default designs have many "fake" modules added purely for symmetry or flavor. As far as the game is concerned, there are actually only one or none at all of those components (ex: colony ships only have one colony module, regardless how many colony module graphics are on the image).[/quote] Oh gosh ... I really would have preferred WYSIWYG! But there are still at least two real bugs. If you remov

12 Replies 10,809 Views