I'm not saying there is or was ill intent in play either. Nevertheless, right now playing the old "Fallen Enchantress: Legendary Heroes" (vanilla) the game still has bugs that lead to it sometimes crashing and other things. Even though they had the resources to release several add-ons and a follow up game besides other things they never committed the resources to fix the bugs in the base game. I at least question the decisions made. From the standpoint of a customer this is difficult to under
Xiskio
Greetings, Once upon a time I "bought" (what counts is paying with my spare time not the money) into a vision called "Elemental - War of Magic" which was the vision of Brad Wardell who also stood for a philosophy that I thought at the time was not often to be found in the games/software industry. He left an impression on me that lead to me buying some tools and several other games from Stardock. I had a lot of fun with the earlier GalCivs and Sins of a Solar Emp
[quote who="Avatar137" reply="14" id="3463054"]Doing as you want would make the developers choose only one way to go from point A to point B thus limiting your choices/strategy.[/quote] That greatly depends on how it would be implemented. For example, the "filtered" view could show me the complete tech tree as always but all relevant techs for X would be highlighted and the less important they are for X the darker the highlight is. Now it is as always up to the player to choose his ri
I would like to be able to filter the tech tree for relevant techs for specific targets, that's it! When you say that this would take anything away I think you are either not understanding what I am asking for or you are just greatly exaggerating. Whatever it is, I do not get where your fear is coming from. [e digicons];P[/e] But be it as it may, I think I made my point clear and at the end the devs will decide what suggestions they will pick up and in w
I never said anything about automatically plotting a research course nor would I like to have it! [e digicons]:rolleyes:[/e]
1. A. Agree. Regarding following or setting goals I have posted a suggestion about how research could be enhanced myself. 2. When it comes to combat I would not want it to be real time but turn based. 3. It's fine for me if I am able to transfer civilization manually.
Why wouldn't you be able to like you say do the "teching up" thing when there were advisiors available? I don't see your point there. I said from the beginning on that I would want something like an "additional " way to look at the tech trees not a replacement. If this were advisors or just an additional filterable view doesn't matter much. However, you do not have to agree, that is fine for me. I just would have loved to hear some solid arguments though! ;
I can't see how this would take anything away, or distract from the core gameplay, or would create a game that plays itself. It would just make it easier to filter and read the tech tree, help decrypt it and instead of distracting, it would let the player concentrate more on the core gameplay that by my mind happens on the the strategic map and not in the tech tree. The tech tree is a nice feature to let players diverse but should not stand in the way but currently that is exactly what it
[quote who="econundrum1" reply="1" id="3462562"] Well you could look ahead in the tech tree too see what lies ahead. Having your hand held to closely by adivsors mean you don't have to do the thinking and decision making yourself which is what stratergy gaming is all about to do that you do need to be able to see what tech leads to what and see ahead but GC2 supported that and GC3 will as well.[/quote] You might haven't exactly understood what I meant. I don't want a
Thanks, it is working now.
Hi, Even though I played GalCiv I & II, Civ I to V and also a lot of Europa Universalis I to IV and therefore do have some experience even with complex strategy games I still do have a hard time figuring out what I should build next when it comes to planetary buildings and what I want to research next. Not because I do not have any idea what I might want to do but because I do not know exactly what I have to do to get there. This however isn't new, I had the same issu
Hi whenever I try to post something in the "GalCiv III Founders" forum I get the following error message: The connection was reset The connection to the server was reset while the page was loading. <span styl
I like the new UI of GCIII the way it is. The screen of Anno 2070 the OP shows is just from the main menu of Anno 2070. The UI displayed during actual gameplay in Anno 2070 is horrible compared to the UI of GCIII!
I like the tile placement and therefore city growing like it is in Beta 3. I hope it will not get cut down more, compared to WoM.
[quote who="Austinvn" reply="18" id="3190898"]Playing Ceresa is a little tricky; she can decimate entire armies with a single spell when she's higher level and has plenty of shards to back her up, but early game she's tragically incapable of actually hurting anything. Burning Hands doesn't hit much harder than a good archer/melee sovereign can, and will drain your entire mana pool in half a battle, you do not want to use it unless you're desperate. This is generally true of an
First off thanks for all the helpful answers! Things that I find confusing: [quote who="Derek Paxton" reply="1" id="3190597"]1. How do I get more Mana? Is building Shards the only way? The main way to get mana is from Shards (some units, items, spells and improvements also give mana). [/quote] If I am not wrong in WoM you had buildings tha
Hi, I'am around since beta 1 of "War of Magic" but I turned away shortly after the release. Now I played "Fallen Empress" for the first time and I found some things that I find confusing and others I just do not like. Version played: v0.915 Things that I find confusing: 1. How do I get more Mana? Is building Shards the only way? 2. How do I get new Spells? Where is the Spell research? 3. All
Even so the reviewers said that the game was crappy shortly after it was released I still believed at that time that Stardock and specifically Brad Wardell will stay up for their words and make sure the game will turn out to be terrific after a few more patches. And I still believed that for the most part of last year. It was just to the end of last year that I realized that I was maybe wrong in my belief. Beside that I'm sure that there are lots of people out there who just give
[quote who="Lantros" reply="12" id="3069505"] Quoting Xiskio, reply 11 Quoting Frogboy, reply 6Your opinions on WOM pretty much mirror mine. At a certain point, we could either spend millions revamping WOM which, no matter what, is a tainted title or we could make a really good sequel and give it to our WOM pre-order group for free. We chose the latter. Correct me if I am wrong but as I understand it only those who preordered EWOM in 2010 get the s
[quote who="Frogboy" reply="6" id="3047330"]Your opinions on WOM pretty much mirror mine. At a certain point, we could either spend millions revamping WOM which, no matter what, is a tainted title or we could make a really good sequel and give it to our WOM pre-order group for free. We chose the latter. [/quote] Correct me if I am wrong but as I understand it only those who preordered EWOM in 2010 get the sequel for free. People like myself who preordered lat
Thanks for helping! :)
Hi, From time to time I experience an application crash when playing Elemental 1.2a. I am not able to force the error but it occurs more or less regularily. There is no particular thing I am doing when the crash happens. Sometimes it happens when I tab out to the Windows desktop and back in. The last time it happend while the game was just sitting there idling. I even wasn't at the PC. The Elemental window was running in the foreground with no other application running in the
Does the bonus change depending on the city improvements?
Good to know and thanks for enlightening me. :) Is there some documentation I overlooked where things like that are documented?
@Alstein What the heck stands WAD for?