Crash to desktop immediately after starting GalCiv2; no splash screen of any sort loads. After submitting this, I'll restart the computer to see if it goes away (this is immediately after install) SmartException report: Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows 2000 Video Card : NVIDIA GeForce4 Ti 4200 with AGP8X Application Exception code: C0000005 ACCESS_VIOLA
Christopher Subich
Washington -must- be a Republican. The modern-day Democratic party can trace its roots through a long and twisted path all the way back to the Anti-Federalists/Democratic-Republicans. Since Washington was a Federalist, which opposed the Anti-Federalists, he'd have to be a Republican today to oppose Democrats, their descendants.
The opening video is still significantly corrupted for me, in exactly the same manner as earlier betas. The Issues section of the Candidate Information screen remains poorly documented and nonintuitive. Additionally, issues are still not in alphbetical order. Some candidate qualities seem out-of-date, such as Experience. The cost to win an endorsement is certainly not varying. Additionally, candidate quallities have a porrly docume
Played another game, issues: a) The 'victory' sound is corrupted for me. It (under Win2k) sounds much the same as all the game's sound did back in Beta 1. b)[Edit: Removed known news ticker scroll issue]. c) Windows, such as reporting the opposition gaining an endorsement, would often not appear until after I opened and closed another window, such as candidate info.
I am -still- having problems with the opening move. Framerate remains terrible, and the pink-corruption lingers. System specs: Athlon XP 2Ghz, Win2k Professional, NVidia GeForce 4 4200
Reminder: Need hardware info. For my messed-up-move: Win2k professional, Athlon XP 2800 (2GHz), GeForce 4 Ti4200, 512MB ram.
I think that might be an issue with the campaigning. I noticed that, after extensive campainging in a state on the issue by Condie, everyone was for the issue. If that is really the mechanism, then I like the feature -- it represents what people start to think if you only present one side of the issue over and over and over again.
Comments on the latest beta: a) I'm still getting significant corruption of the opening movie. The colors are corrupted as before, and I'm also noticing a very low framerate. b) Still cannot alt-tab out/back to PM. Well, you can alt-tab out, but it CTDs when you try to get back in. c) Special Agents that reduce opponent rankings in a state seem to boost negative ones. If opponent has -10 in, say, Abortion Rights, after mov
Looks like B4 is up on SD Central, have fun all.
h.) Now THIS is an odd one...I dont knoiw much about SmartException (I just run it and it seems to work). I'll try and get a fix to anyone that's having this issue. Well, I'm only guessing that SmartException doesn't think polmachine is a Stardock app. It did nothing when PM CTD'd (no prompt)
a) Hecklers are nonfunctional. Instead of doubling opponent stamina costs, they -decrease- it by one. This leads to an infinite-stamina exploit when the candidate moves within the state. b) What sort of cheating do AI candidates do? In my most current game, I noticed the normal-AI Kerry consistently spending $200k+ in the hole, turn-by-turn, without sufficient fundraisers to back it up. At the end of the campaign, the charts showed I was o
1) The candidatae information screen is a wee bit unclear, especially under "issues". The bars are unlabeled, so I have no idea what they mean -- likewise the red dots. 2) Most, if not all, of the starting candidates begin with more points used than are possible. Kerry begins with -12, for example. 3) Interviewers seem likely to repeat questions over different sessions. In the initial game I played, the first two instances of inter
I'll chime in here -- having played Stars! extensively myself, there is absolutely no similarity between Galactic Civilizations and Stars! beyond the general space-theme. Really. None. Zip, Zilch, Nada. Name a feature in GalCiv, and if it's in Stars! it doesn't work the same way. ~SDC~
[quote]Consider you're so good at expanding that you can beat the ai to it. You get 4 or 5 times as many planets as the ai and crush them in a few turns. With your proposed system, you get less points that if you struggled against the ai for years because you had not been as good at expanding. Thus you reward players that are bad at expanding vs. those who are good at it.[/quote] Firstly... I have doubts that anyone can out-expand a Maso AI, simply because of the production and scouting
[quote]Easy to abuse. Alpha strike the opponent. When they ahve ZERO planet left, sue for peace. Take all their fleet (if any) and give them one PQ 1 world in the corner of the galaxy. Give it back to them everytime it flips. If sufficiently isolated, all their ships will be useless as they are out of range where they'd be useful. Next turn, declare war. Stay at war long enough. This will make the game longer, but you just have to count the number of turns already spent to know how many times yo
Idea, then -- why not weigh military victories additionally by the percentage of game spent at declared war? For each turn, add up the intelligence (or alternately economic+military) ratings of the major powers with whom you are engaged in a declared war. At the end of the game, the ratio of this number to the largest possible (accumulated universe-wide economic+military or intelligence) will be used to modify the score. [1] As a sheer guesstimate, take 10% as the baseline --