Gauntlet03

Gauntlet03

Joined Member # 847148
263 Posts 1,096 Replies 2,484 Reputation

frankly a great tech would simply allow your ships to jump in farther away from the planet, essentially all grav wells would have 2 sizes and the larger size is unaccessable until you have the tech. That right there would be truly terrifying. That being said I like how it is now; you will get shot at by the cannons but you do get around quickly and will take few casualties.

16 Replies 40,358 Views

Yes there is an allied victory which is actually very nice IMO; for single player you should have a keep playing option though. In multiplayer I had a game with Craig where we all inadvertantly allied and the game ended. I think its cool, none of us knew it would happen. Or at least I didn't!

6 Replies 16,704 Views

Somehow I think the devs could restrict the arc more; but there are other ways to balance it Vandenburg, cost; cool down timer etc. I want it to seem like a combat ship, but ultimately fall short compared to an equal supply/cost's worth of Kodiaks, Light Frigates or Capital Ships. Its value isn't in combat, its just beefy enough that player's will LIKE it. Its value would be the extreme convenience on its abillities. Flak/Missile Defense/Scouting... these are the general abili

47 Replies 39,198 Views

So I have played a couple games on fast mode now, and I have to say its a good setting and it really helps the early game; also it really helps that the MP stuttering seems to be gone; overall great work, I personally no longer care about the speed issue, I think they have it just right now. And man, we have sound and ships that explode properly online too... fantastic! I need to watch ships more carefully to see they handle way points, supposedly they don't stop and go now.<br

2 Replies 6,594 Views

I must keep in mind that we may also be seeing enough of the game; and that there is no Destroyer at yet. Not suggesting it will certainly not help. Where as suggesting pro actively may get me Destroyers. And heck if I try and find out it was already there... boo hoo wasted text? If I don't try and its not there, we get no Destroyer We should chant... Loudly for everything we want, but a

47 Replies 39,198 Views

you know I keep wanting to defend Karma when you attack him Ron... but he always ruins it by saying something god-awfully rude or convoluted. Therax - Conquest Frontier Wars was a fantastic game in particular, and I whole heartedly agree with your entire post - I played all of those too except for Nexus.

49 Replies 11,854 Views

the scout is just too weak for late game adventuring... thus the destroyer... or rather its more convenient to keep it in a fleet. If the Vasari have it, then fine, they should keep it. I would still want a destroyer though.

47 Replies 39,198 Views

goody! Wouldn't it be nice to have just a heavy Kodiak with excellent support options? But costly enough that you wouldn't have more than 2 hanging about? (or rather 1 per fleet)

47 Replies 39,198 Views
Reply to Idea in Beta Feedback

Another race is getting something to this effect... or so I have heard

4 Replies 1,188 Views

...Why why are you so intent on think that the frigate is the guy with a light gun... Okay consider that the frigates have anti-matter... to spare for special abilities no less... that means they have an anti-matter generator on board... I don't care if the armor on cap ships is as thick as 10 frigates, the frigate with an anti-matter generator can produce enough energy to cause damage. Since anti-matter isn't reduced by firing, they even have a more efficient method of produci

49 Replies 11,854 Views

You raise a much better suggestion; that hitting the rear of ships should have a bonus; it would also be nice if we could fire at longer ranges but have a significant penalty to accuracy. 1000 Miles accuracy 20%... meh not worth it 500 Miles 40%... Nope not gonna fire even though it could save my life. 250 Miles 60%... For Honor I will wait till I see the blue of their wind-shields! 125 Miles 80%... Now we shall fight for the TEC! ... Pleas

49 Replies 11,854 Views

Good points all around, and an idea I've wanted for some time. It could be a very weak platform, the one good thing Gauss platforms do is that they slow an invasion considerably... they are meaty targets and take time to destroy. Even if they never fire a shot they force players to move around them to avoid the area. Make the missile platform very very easy to kill and you wont be able to rely on it. They could just fly up and shoot it losing just a couple of ships. BUT if you have 3-5

57 Replies 12,881 Views

Seriously Karma, the fighter is absurdly weak against the capital ships... and who says those are regular bullets... maybe they are very simple direct launched missiles.. maybe they have plasma charges built in, maybe they are sabot rounds for space... maybe they have tiny black holes in them... I could go on for a while and say maybe they have fluffy rabbits. It is completely believable that fighters can hurt larger ships... and in fact one of the nicer aspects of Homeworld was that fi

49 Replies 11,854 Views

Its simple. Considering the volatillity of space and the availabillity of capital ships. The TEC and other intelligent races, simply don't bother having ships with weapons incapable of at least hurting larger craft. Also one could argue that since even the smallest vessel needs a antimatter generator to achieve phase-transit, its not hard to use some of that power for weapons... They really are not carrying pistols... if you are facing nothing but tanks, you equip your men wit

49 Replies 11,854 Views

Meh, screw current terms Ive never liked the idea of Destroyers being smaller than 'cruiser' personally I think having more than 1 type and its own shipyard is a bit much to balance right now; more importantly I want one unit so I can say THE DESTROYER. Another limitation would be it cannot bombard planets.

47 Replies 39,198 Views

So; I have been jonesing for a Destroyer now; something pretty high on the tech tree, between capital and Cruiser; and probablly should be the only one of its class. Combat wise, I think it should be a smaller adaptation of the Kol; IE the TEC's second scratch built combat vessel... maybe one beam, with a much tighter arc, and 2-3 turrets. Maybe a very expensive upgrade giving it a fighter capacity of 1. Cost would be pretty high, maybe just 1000 credits less... in combat, I would think

47 Replies 39,198 Views

Boy I hope/wish you were refferring to my space elevators... Don't know where I should put this, but it seemed more technical then game-play... I think for those of us who make maps it would be useful if we could define new planet types In the Map File for use in the Map; this way we could share special maps with special homeworlds and such without modding the core Galaxy scenario definitions. Im finding that I could make some really great small scale skirmish maps wh

272 Replies 216,530 Views

I dont think its an exploit Ron, and many ships will not be in range of the Gauss, besides they probablly need to be able to be that close otherwise I would build 1 Guass turret; maybe 2 tops. Karma- I think you will find people are more interesting in killing the planet, especially if its undefended... even one guass turret near the planet can slow/save it from a siege frigate raid. I myself like 3 smallish fleets each with 4 Siege frigates... I bypass defense systems and just

16 Replies 40,358 Views

I proposed the Conquest Supply system a while back; not many thought they would be interested, though it was brought to my attention that this should be relatively easy to mod into the game. Personally I think we could have military bases that grant our ships a 2-3 system away supply bonus; ie no penalties... if you are 4 jumps away from a military base, then you begin to degrade in weapon quality and eventually even speed. It is a simply way to install a in-depth concept. I al

49 Replies 11,854 Views