Which is why Im afraid of players voting right now... Because mostly online it looks like people play small maps and its taking 2-3 hours... which is too long! But the poll says medium and they are thinking small. Medium IMO should take 2-3 its just so many planets!
Gauntlet03
scientific anomalies that you can build a research station on to increase your research discount.
Actually I have Type Writer keys popped off for just such a project... but time is an issue. And notably I really like the position and such of that key board there... I just need to get off my ass and get another one to work with.
Anyone but me find it far too predictable and silly that every planetary system has a predictably number and type of resource asteroids? it would be better if sometimes that Ice planet only had 2 crystal, or sometimes it had 4... or perhaps sometimes a lava planet had crystal... or asteroids having less or more resource asteroids of varying types. Also I could see having 'mega' resource asteroids, that simply have more crystal than others, or won't run out for some time, or tha
Sadly no, they dont have any wireless keyboards of the right size, however it has a 5 foot cable so you can take it out... and call me old school but I hate your fancy ergonomic keyboards... its a basic standard issue Del in there. Im working on finding a illuminated keyboard of the right size. Also working on installing a lamp....
I've played ORB and I would have to say I understand this argument, its only fun sometimes, and others its just too much of a hasstle. Thats why ORB had it be optional... Im not suggesting that though. I would like simplistic orbiting buildings and moons though, as an option... maybe in an expansion, as i understand its a little late.
Core Duo running at 2.3Ghz, 2 gigs of ram, 300 gig Hard-drive and a Nvidia GeFroce 7950...512mb. Oh and I will be upgrading it in 2008... adding another 300 gig hard-drive, and upping either ram or vid card... well see
BeCause I CAN (well with 2500$ and my buddy Ben as the slave engineer I can) Poor guy charged me 250$ for roughly 4 months of labor... probablly 200 hours real time to build that beauty... You may notice that it has a big red flight switch for master emergency killing of power. Also it has ac outlets... it charges my phone... powers printers and saves kittens.
I realize its a bit off topic, but I wanted you guys to see my gaming rig, also known as 'God-Comp' by me and my friends. Here are two pics complete with sins playing on it. Notably, it is desktop parts crammed into a mobile gun case, complete with wheels and extendo-handle.
You just need to explore for pirate booty.
Im sorry, I simply think in game terms... if the game starts having objects classified as moons... they perhaps will be crappier than an asteroid.... I believe such an entity should/could inhabit the orbit of a Star, and represent Mercury type planets... IE a planet so crappy that in game terms it equals a moon. Ron, the Outpost would do nothing other than let you observe an area and look cool. It would hardly matter to neutral grounds.... as for the asteroid fields... wel
Also would be fantastic, could be better developed than Supreme Commander's quick start. Why exactly does my home system have undeveloped resources?
how about my video issue any ideas? Afterplaying sins all videos become contrastless... super black with blue bits
uhmmmm first off NO, RTS was never about outright assisination. Stracraft had it with the Zergling Rush but it was an oversight if nothing else. Many games now have timer issues to prevent rush strategies which equate to the assination. Most CnC games allow for multiple buildings to produce your builder units and multiple command centers to prevent the very same assasination you describe. Starcraft and Warcraft also include this to a lesser extent. What RTS have in common is th
The game is too slow, its gone from RTS (BETA1) to 4X (Beta3).... Its needs more RTS... Hardly! It has very little of what makes 4X games 'good' its far too much a RTS with dressing and sadly the most 4X aspect it has is speed rate! Diplomacy is nothing more than an equation here, and lacks any personality (unlike other 4X games where they have SOME). Generally speaking the game needs to avoid the pitfall of too slow, and the pitfall of too RT
The explosions are well known... your camera issues might be the camera... but sounds like your unaware of their new 'smart' locking system. The feature can be shut off.
We all know there is a money issue slowing the game down. The early stage of simple construction could be quicked by more money. You could of course have larger starting capital, but this would require the player to earn said money. Its 'creeps' from warcraft III its the same thing. We fight militia to open up resources, gain experience, and if we add this, to gain some extra starting cash. But it disappears, its a leg up in the early game but it doesn't stick around to make things ridi
A capital kill game mode would be nice but it shouldn't be standard.
disagreed, I don't want people just racing for the super spots
Wow- SO I had this error afte B2's last update... After Playing Sins, any video I watch on any program medium will be completely discolored, screwed up contrast.... usually can't see anything but a few bits of red or blue. Restarting fixes this until the next time I play Sins. Newest Nvidia Drivers actually makes this vid issue permenant! I have a Nvidia Geforce 7950
If you don't reach minimum specs... well why would subject yourself to such a bad laggy MP experience?
Well- as to the starbase you mentioned, thats the same as my outpost idea. So we agree on it lol. The trade ships carry a certain ammount of money, that money would exist as a debris box that is left when it is destroyed, if any ship flies into it, you get the money.... this would allow two forces to race for them. Also it would be a great way to boost the early game economy... the economy is a known bottle neck, if you gained money by killing the militia forces this would all
were you playing online? In which case your internet speed is infintely more important than your processor.
I think the point of that is a nod to the idea that defenses in space are just not as effective as ships, or at least the devs dont want them to be. Also I have a sneaking suspicion that the TEC might be the 'weak' defense race... at any rate good counter's exist against bombers, just have enough fighters and flak. Frigates are the meat though there is not a direct counter other than matching frigates and support craft.
Terrain: 1. Moons: Colonizable and of varying types, you build a mine on it either crystal or metal, but you can also add a ‘module’ to it. A military module provides tactical slots equal to a default asteroid planet, while a civilian one is essentially a research station and a little more money. The Military base should also be a missile launcher… or perhaps give it the missile launcher ability of the Sova. Moons would create a small bubble of gravity that swells from the overall well;