Awesome, thanks Xathos! That's all the files I ever need, I just like to play around with ship speeds/command points and stuff, maybe add an effect to a research subject, but nothing big. (I think I spend more time restarting games trying to get it right more than I ever really do playing it, but I enjoy it :P) I didn't expect anyone to upload the .txt versions so quickly after release, I'm happily going to get to modding now.
BenSully
Thanks for doing this and keeping the thread updated as well. I had learned how to use your tools to convert the files at one point, but coming back from a long period of not playing or to a new expansion I'd find that I had forgotten the process. This thread has saved me from a lot of hair pulling, I appreciate it!
So I'm probably just missing something basic- but I just purchased diplomacy and used harpo's utility to convert the latest diplomacy 1.011 gameinfo to txt, worked fine- but it wasn't until after that I noticed a large portion of the entity files in any of the diplomacy gameinfo folders- IE the files for metal extraction rate increase. Does diplomacy just go off data from entrenchment gameinfo and original for some of these files? If that's the case, how do I enable a mod for dipl
Harpo, wow that is awesome stuff- that's exactly what I need! Thanks very much for the replies guys, I appreciate the assistance.
Hey everyone, I just recently reinstalled Sins and bought entrenchment, and its been at least a year since I've modded anything on here and came into a few bumps in the road trying to get started again. Trying to enable a mod just ends in the game freezing- It doesn't seem to because of changes I'm making as I tried enabling the basic delete Advent in the forge documentation and got the same freeze. From reading a few posts it sounds like perhaps the gameinf