Thanks everyone, I'll check your recommended settings. It's been years since I played Sins and SOA, both changed greatly in the past couple of years :)
cszolee
I love the new release, but something seems to be broken in singleplayer. Klingons are OK, but either Dominion or Romulans as easy AI make a QTD in 5-10 minutes afrer starting a new 4-player game. With player as Federation, 3x easy Klingon AI, there's no problem. One more thing: in Fed research, Pulse Phasers have a lot of upgrades, but since it is only used by the Defiant and the fighters, it is way too expensive (compared to Phaser research for example).</
You. If you find it important.
Nice, I'm testing it soon ;) BTW there's another patch for those who use 32-bit OS with more than 3gb of physical RAM. Before, I could use 3gb out of 4gb, now I can use all 4gb :) I'm not sure if it is legally ok or not (addressable amount of memory is 4gb total, including all types of memory - RAM, Video RAM, etc - because of licensing reasons in 32-bit Win). <a href="http://www.pallab.net/2009/12/30/enable-more-than-4gb-memory-in-windows-vista-7/
I got that same crap with my old job, but not anymore! We don't live to work, but work to live, right?
Majos Stress, you really should get a job as Sins 2 developer, or tester, or whatever. What you've been doing for the past years is way beyond what some pro devs do for money.
https://forums.sinsofasolarempire.com/371686/get;2566678 RTFM dude :)
also got a CTD after about 1 hour of game. Something is really broken, that was working in the previous version. I'll try to locate the problem. It is definitely not Borg nor Klingon so it must be one of these: 2010.02.13. 10:41 4 179 FrigateDominionLongRange.entity 2010.02.13. 10:35 &nbs
It should look like this: C:\Users\bastya\AppData\Local\Ironclad Games\Sins of a Solar Empire tartalma: 2010.02.06. 11:20 . 2010.02.06. 11:20 .. 2010.02.13. 18:16 &
Maybe you shouldn't post while drunk.
ZEROibis, he wrote last " I'm now experimenting to see if I can give an individual ship the ability to ignore phase lanes, basicly make up its own for itself." So I think all he did was to make jump blockers block all ships, and only ships with anti-jumpblockers could use standard phase lanes.
Here's a working "Phase Gate Scout" ability I made from the old PhaseScouts mod, it works with 1.17 and Entrenchment: http://www.filefront.com/14612003/StarMapEntr103.zip What it does, is all visited planets are marked as phasegate points. If you could make it a timed effect, and somehow project the effect to the target system, it could work, maybe you could make a novalith cannon-like projectile with the effect. So the entityBoolModifier "IsPhaseGateEndPoint" would ap
anteachtair, if you want stronger cap ships, you could simply edit their leveling data (hull, shield, etc. increase). MaxHullPoints StartValue 3000.000000 ValueIncreasePerLevel 120.000000
Here's a perfectly working Klingon (or whatever) cloak, I'm using it with SoA2 E101. Of course there's no graphic effect, but everything else is there :) Ability can be toggled on and off. Thanks Whiskey144 for the "CannotBeDamaged" tip. AbilityCloakKlingon.entity TXT entityType "Ability" buffInstantActionType "ApplyOrRemoveBuffToSelf" instantActionTriggerType "AlwaysPerform" buffType "BuffCloakKlingon" effectInfo
Is the version of the mod files correct? (I mean, do you use 1.03 ref data as a base with the 1.03 Entrenchment?) If you run the developer exe, it should tell you what the exact problems are. But no, Sins does not make lockups when enabling "broken" mods, or anyway else. If there's a problem, you get a minidump. Also, large mods (like Soa, DS, etc) can take a while to load, you can't press any buttons until then. Although even Distant Stars (720mb) shouldn't take more
I have a very stupid question: were you able to make some sort of cloak? I didn't find recent info about it.
[quote who="darkshimmer" reply="997" id="2367410"]lol, don't make me raugh cszolee, how is the akira topic pointless yet your still talking about it in the rest of your post?[/quote] It is pointless, because you clearly know what you want to do with them, so arguing about price or whatever when the mod is at 25%, is just spamming the thread :) I was trying to recommend that everyone who is not satisfied with the Akira right now can try their own ideas. BTW will you put the Dom
Well, this Akira-debate is getting pointless... Anyway, it's a simple text file folks, try to edit it and see if it works or not. That's the point of modding. For me, they work brilliantly with 4 bomber squadrons added, and they well worth the 48 supply points. Especially that no Klingon ships have anti-fighter weapons :)
Put everything here: C:\Users\YOURUSERNAME\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.03\SoA2 03E1> (replace YOURUSERNAME with your own) Put all mod files here. Then put all patch files here (overwrite if asks). It should look like this: C:\Users\bastya\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.03\SoA2 03E1 tartalma: 2009.09.09. 19:28 &nbs
http://download456.mediafire.com/dl9w5dzezshg/dmzhdjejnm2/SoA03E101.zip - timed out http://download456.filefront.com/ozdd11cgmjog/14489919/SoA03E101.zip - timed out
This is business. They can get a lot more money with a new (2.0) game :) If it is reasonably priced and contains more, interesting content, it may very well worth it. But we'll see, I guess.
Or you can use research: researchFloatModifiers 3 researchModifier modifierType "HyperspaceSpeedPhaseGateAdjustment" baseValue 0.000000 perLevelValue 0.200000 researchModifier modifierType "HyperspaceBetweenSystemSpeedAdjustment" baseValue 0.000000 perLevelValue 0.200000 researchModifier mo
And besides, realistic accuracy would cause enormous lags. Consider Supreme Commander: all projectiles are physical objects, not just graphics. In larger battles (100 units vs 100) it will kill my X2 @ 2300mhz. Now imagine the same with 1000 vs 1000 Sins ships, with all of them firing multiple shots.
Wow. Can't wait to see! Haven't played a nice Borg vs everyone since Major A Payne's Borg Incursion series :) Too bad the Transwarp can't be made way faster than normal jump speed. And they having a Phase Jump ability effectively voids my argument about the Star Mapping idea :(
The Major already explained it: "Once we get research implemented in the mod you wont be able to build most of the TNG era stuff untill at least tier 3. Some of the elites will require some kind of military research as well. That is all part of the balancing plan." Hence no cap ships in the beginning. I guess even a Lakota would need its Quantum Torp research :) BTW, Major, is it possible at all to make assimilation work? If you can manage the cloak, this should be also possib