Quoting Polistes, reply 21The fact is multiplayer works, so if you want to play then go head.
Multiplayer doesn't work, that is the point of this thread...the amount of minidumps and desyncs make it unplayable and not worth the time investment...
Quoting Polistes, reply 21honestly look at what MP has done to the titans, they used to be an end all ship worthy of the cost of rescources for them, now they can barely stand alone at lower levels.
Titans were OP, and your inability to keep them alive is due to your gameplay, not the gameplay of Sins...as for your opinion in regards to Corvettes, I'm going to guess you've never been rushed by a pro player before they were nerfed, because that would require multiplayer...
Quoting Polistes, reply 21The MP community here likes to portray itself as the core sins community, the majority and as one post in another thread mentioned, thinks that they are the salvation of the game series, and that the game should revolved around MP,
The difference between you and the MP community is that they have credibility when they say "Titans are OP"...you on the other hand do not when you say "Titans are too weak"...doesn't inherently make them right but you act like this game is more or less fine and it just isn't...your tolerance for the current state of balance points to a serious lack of skill or experience...that in and of itself is not a problem, but when you criticize skilled players for giving feedback and suggesting improvements, that is a problem...
Criticize the MP community for being asshats, or mean, or ugly, or uncouth...but those people understand the game and you have not a leg to stand on when you say they will ruin the quality of SoaSE...if the MP community (however small) isn't taken seriously, you will never see a large MP community...
Of course obviously you don't care about that since, you know, it won't every affect you...you won't be playing MP so clearly SD shouldn't waste any time with such endeavors...
Quoting Polistes, reply 21Sins will never have a huge multiplayer base and thats due to the genre of game that it is and what its made for.
No...Sins is exactly the genre meant for MP...you honestly think Sins SP is stronger? Sins has three factions, a shallow tech tree, a vague and limited lore/backstory, a limited amount of "stuff to explore" like planet types, planet bonuses, artifacts, etc...compare that to Gal Civ II which has 12 factions, a campaign, an extremely well developed backstory, meaningful tech trees, ship customization, unique random events and planetary counters, faction customizabion, the list goes on...or how about Civ V, which has policies, dozens of leaders to play as, more developed victory conditions, and a whole host of features adding depth ...and that's just the base game, an expansion will be adding religions and espionage...
There is a whole slate of games coming out soon (Endless Space and Legends of Pegasus will likely lead the pack) that have a lot more SP elements to offer...
What does sins have going for it? Really cool graphics, a nice UI, a non-clickfest RTS style, small amount of elements that are easy to learn but hard to master...the best elements of Sins points to an MP, not SP game...
Quoting Polistes, reply 21and I am getting sick of that mindset and I generally try to ignore it most cases but this thread is just too much.
This statement, and really the base premise of your entire argument is fundamentally flawed...you act like improving the game for MP will somehow detract from SP, and that just isn't the case...balance changes that are targetted for competitive MP games can only help SP, not hurt it...sure, some balance changes may only be noticeable to skilled players, but that doesn't suddenly mean they should be neglected...your "evidence" that MP balance changes have hurt the SP experience simply points your lack of skill/experience...
It is one thing to accept and acknowledge that SD is not likely to cater to the MP base (a sad truth that most have begrudgingly accepted)...but you are specifically arguing that SD shouldn't cater to the MP base because, well, you aren't part of that group...your fallacious argument degrades the MP community, insults their intelligence, and conjoins poor assumptions with blanket stereotypes...
You argue that MP guys are just ADHD brats who don't appreciate strategy...I posit that you are an incompetent player who wishes you could steamroll the AI with just a single OP titan...you claim MP guys are arrogant for highlighting their importance to bringing better game balance...I'm calling you out on your big head for thinking that MP guys aren't intelligent or strategic and that since you aren't part of the MP community, its concerns shouldn't be addressed...
Quoting Caesar337, reply 22Forgive me if i'm wrong but aren't beta's supposed to be buggy and unbalanced?
This has been brought up a million times, and it carries little meaning...the MP crowd has been here since the beginning, and the latest version of non-Rebellion (Diplomacy v1.34) still fails at being balanced...it is not a black and white situation where Beta = unbalanced and v1.0 = balanced...given SD's track record, Rebellion will likely never be balanced...
I have to agree with everything there.
But yes to people smack talking multiplayer, you couldn't be more wrong. For instance, a friend of mine hates multiplayer with a passion, I mean seriously, if multiplayer was a person, he acts like that person fucked his wife and shot his dog. And this person cannot comprehend multiplayer, I have such fun and experiences with multiplayer on every game compared to single player. Now this person hasn't had any bad experiences with multiplayer, maybe one or two when he has gone online out of curiosity, but as someone said earlier in the thread, he just couldn't take being out done by a better player.
He plays single player and preaches how good he is at a game because he can steamroll AI, in demons souls he got mad when people beat his ass online, he couldn't understand why him, in the heaviest armor possible, with a massive sword and just stats stacked into endurance and strength (he was too heavy to even jog, had to walk everywhere) would get his ass handed to him by someone in light leather armor that has a nice poky weapons to penetrate his armor. Demons souls by the way has the most amazing balance out of any game I have ever seen of any genre, if you were good at your class and built it to your play style, you could win in a fight if there wasn't a person better then you.
Demons souls, for those who don't know, is a large, lore filled game with film quality music and great graphics that is incredibly hard, oldstyle hard, and boss fights are as good as they get. But it adds in multiplayer where if you become alive from a phantom, you can be invaded by people who are phantoms but you can also summon phantoms to help you progress in the game. Is an amazing game with perfect balance and SP and MP work hand in hand.
But in all range of games he plays he thinks he is amazing at them because he can steam roll AI, and when he gets his ass handed to him online he finds a fault with the players online and the game balance itself. Because he has never actually gone online and just played with other people his experience and skill is capped. He just sits there, alone, playing an exact repeat of what he did every last time.
AI isn't smart, as much as everyone thinks, AI in every game is about as smart as a 6 year old. And then on top of that it has no variation at all. The AI will repeat what it did. Games like sins for instance, will try to make it so the AI interacts and talks to you. Now games like SCII online, yes that is a very cookie cut game, but it would be like a fast passed chess game, there are only a limited possible number of moves you can do, lots will be the best openers and strategy, but when players fight back you have to adapt, thats what adds the variation and excitement of that gametype, if you don't like that genre, don't talk shit about it.
Now im not against single player myself but about 10 or so years ago when I first discovered multiplayer on my RTS games and everything else I was hooked, I used to sit there for hours and hours building everything to 100%, getting EVERY little last detail perfect, turtling while I did, and eventually would just steamroll the AI. The AI, in every game, never changed. It doesn't have imagination, it uses cookie cut builds every, single, time. You attack it with hordes of vettes? and you wipe out its fleet? well its not going to go build a counter to that, its going to trickle out forces identical to all those before. But when I got to multiplayer I got my ass handed to me and my steamrolling ideas and turtling shit got dominated, but I didn't bitch about how the game was shit and had been ruined and how its a horrible online community, no, I kept playing, adapting to every loss until I had effectively been "sculpted" into a good competitive player.
When you actually play and stick to multiplayer you see all of the imbalances within a game and you find that all of your old strategies would only beat a 6 year old that only knew what buttons to click. With multiplayer I got my ass handed to me in good ways, I learned why I fucked up and saw he bigger picture.
Now if you want to sit there like a hermit playing nothing but single player then do that, but don't come and start bitching when people who enjoy playing against other people and playing competitive for their own reasons, actually test and balance the game so that its better. No ship should be able to fly alone and live, f you had low level titans steamrolling shit then thats unbalanced, its supposed to be the jewel of the fleet which gives you that edge, not be the only thing you need.