Default ship types
Thanks,
Chris
It's not only offense/defense either. You can add sensors so that you can see them before they see you, or to find anomalies and planets to colonize. Add engines to your ship to get to that planet before another civ does. Your greatest strength as a human player is your ability to react relatively quickly to a particular set of circumstances. Designing your own ships is part of this.
| Just to iliterate on what Kyro said, default's suck. |
I have tried to design my own ships, i might be just used to how Master of Orion 2 did it, but i find GalCiv2 ship designing....lacking, you need all 3 defenses to be protected? nah, i would prefer just armour and shields just like any sci-fi movie and show i have seen.
If only i was a good modder, i would mod out the point defenses and make the shields and armour defend against all 3 types of weaponry.
You don't need all 3 defenses to be protected. Any given defense will also protect against other attacks by the value of its square root so if you have a high shield level it will also protect against low level missile and mass driver attacks. Besides, the opponets almost always focus on one weapon technology and you just need to focus on the defensive technology that counters it. If you then go to war against another opponent that uses a different weapon tech you should design new ships with another defensive tech to counter them. If you have ships left with the old defense that you no longer need you can upgrade them with your new designs. Building ships with all three kinds of defenses is not effective militarily nor economically. If one would change the way defenses work you'd remove a big strategic part from the game.
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