*sticks out cookie hand*
ah, like rediscovering the PENCIL!!!
I still don't think it's 100% effectiveness though. thats too much.
(sorry if I am misrepresenting your views on this Schem. If so, I doubt you'll mind setting me straight).
not at all
the next question is HOW if AT ALL are the effects cumulative? we already know that it declines (either exponentially or linearly), the question is does the defense add on to that MOMENTS damage (i.e. if the defense has decreased from 4 (initial defense from impact) to 2.4 and I hit it again, will it jump to 6.4?) will it double the initial (if the initial is 4, its at 3.2, I hit it again and it goes to 8) or is it non cumulative (initially its 4, it decreases with time to 1.3, I hit it and it goes back up to 4)
-no further weapons strike the shield and so shields lose that damage resistance at an exponential rate (increasing decline).
theres also the question of increasing decline or decreasing decline. it might slow down slowly and accelerate the loss (unrealistic) or as it stabalizes it starts initially very fast decline and stabalizes slower as it continues (realistic)
-after a second or two, the shields lose all of their damage resistance bonus and the next weapon hit will do 100% weapon damage
theres probably a lower bound to how much the shield deflects (hopefully at least 50% or so)
What this means is that as long as the shields continue to take hits in very rapid succession, the damage resistance will be maintained at (or very close to) that 25% bonus.
that is the question.
I think it should be cumulative to the momentary damage (think multiple shield flares) but that the cumulation/hit should decrease as exponentially (increasing decline, like several flares interacting but not being 100% cumulative)
this way focus fire is detered, but not completely out of option.
and the increasing decline should allow for an upper limit to shield capacity
and keep in mind the focus fire strategic principle; the effectiveness of a focus fire squad is the square of their numbers whereas a broad fire squad is on equal proportions (1:1)