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Shield Mitigation ... what I think it does...

Shield Mitigation ... what I think it does...

First off lets define "mitigation" - to act in such a way as to cause an offense to seem less serious...

So the way I see it is, if you have all your ships (say 5 ships) attack 1 enemy ship, the first round of weapons fire will do 40% damage. The next round of hits will not be as effective as the shields will have in some way "adjusted" or "re-modulated" to not take as much damage when the second round of weapons fire hits the shields. So the 2nd round only takes 25% damage, in theory the shields have gotten stronger (as they have been able to hold up better against the same amount of firepower). And it continues like that until the shields have received 100% damage in which they then fail. And hull damage beings to occur. It hasn't been mentioned at least to my knowledge if hull damage occurs as the shield are being hit ( perhaps due to impact stress? )

What does everyone else think?
85,933 views 64 replies
Reply #51 Top
"you know what" thread

floating people's thread???
I wont push it
Reply #52 Top
And it continues like that until the shields have received 100% damage in which they then fail. And hull damage beings to occur. It hasn't been mentioned at least to my knowledge if hull damage occurs as the shield are being hit ( perhaps due to impact stress? )

What does everyone else think?

I though it was like that. Adn Schem didn't point out the info changing it, he just told me to think. Which is never a bad thing.

Otherwise I think the not-purely energy attacks at least should do some hull damage even when the shields are erected. Not that this is a huge issue.
Reply #53 Top
pssh. like my ships would need a hull.
my tech is so advanced, our shields so strong our people just... float there...

yeah...


A crew of 300 in spacesuits, all clinging to the shield generator, eh?
Reply #54 Top
to the SHIELD, no generator! we're so damn advanced.

and why would we need spacesuits? Just an ambient air enclosed in an energy bubble.
ok enough. I promised not to highjack the thread.
Reply #55 Top
floating people's thread???
I wont push it


Close, but no cookie.

and why would we need spacesuits? Just an ambient air enclosed in an energy bubble.
ok enough. I promised not to highjack the thread.


Quite too late, how do you expect to trap air with energy. Oh wait, your that advanced, right?
Reply #56 Top
damn straight.
AGH STOP TEMPTING ME!
Reply #57 Top
You know we have a thread for this right.
Sad that Umbras away, his ranting kept us at bay, or didnt. Matters how you look at it.
Reply #58 Top
ok, this is all great, but we are all forgetting that shield mitigation is supposed to nullify or mostly nullify focus fire tactics, which, so far it is failing miserably at since I can defeat a fleet in half the time if I use focus fire instead of using scattered fire. Also from my play tests the maximum shield mitigation I have seen is 53% although I think this is more due to the amount of fire being poured on at any one time than a hard set rule.
Reply #59 Top

ok, this is all great, but we are all forgetting that shield mitigation is supposed to nullify or mostly nullify focus fire tactics, which, so far it is failing miserably at since I can defeat a fleet in half the time if I use focus fire instead of using scattered fire. Also from my play tests the maximum shield mitigation I have seen is 53% although I think this is more due to the amount of fire being poured on at any one time than a hard set rule.


Necromancy much?
Reply #60 Top
yeah I still use all ships focus fire on 1 till its gone...
Reply #61 Top
Yeah, focus fire still much more effective as far as I can tell.
Reply #62 Top
it would be, think about it, if you take out 1 ship in 1 or 2 shots with combined firepower it'll be 1 less ship firing at you

least that my view.
Reply #63 Top
shield mitigation is supposed to nullify or mostly nullify focus fire tactics

This can only be done by making a usual battlefield (space used by two fleets facing each other etc.) much larger than the range of weapons. This way ships from one end can't fire at the ship on another... Also battlefields could be (reasonably) filled with asteroids, moons etc. to let them get in the way.

Otherwise focusing fire is an always valid and even recommended tactics when a target can't be killed with one shot.
Reply #64 Top
ok, this is all great, but we are all forgetting that shield mitigation is supposed to nullify or mostly nullify focus fire tactics, which, so far it is failing miserably at since I can defeat a fleet in half the time if I use focus fire instead of using scattered fire. Also from my play tests the maximum shield mitigation I have seen is 53% although I think this is more due to the amount of fire being poured on at any one time than a hard set rule.


The devs have commented that mitigation is still subject to balancing.