Otherwise, I mostly like the ai
You're joking, right?
The path finding is very bad. Trying to fight around resource asteroids makes your ship collide and get stuck with the asteroids. It sometimes takes minutes for them to get free again.
I gave move order to fly to the other side of the planet. That's how it did it:

Again:

Giving move orders to already moving ships makes them make a full stop, reorienting and then moving again. Especially very nice when you try to flee from the enemy, ie. certain death.
Giving orders to move and then orders to jump out is a bad idea. Here you see why:

Ships and especially fighters/bombers are unable to intercept other ships, they just tailor behind, never reaching them.
If you give a ship a mover order which makes the straight line going through a planet, it tries to do so.
Ships autocast their abilities (I'm looking at you Kol's shield ability.) as long as they've antimatter. It doesn't matter if the enemy is next to them or on the other side of the grav well, thus making autocast in a multiplayer match useless and forces you to babysit your capital ships.
Ship AI and pathfinding AI overall need much improvement, not just the fighter AI.

Even though, AFAIK the devs are aware of this issues and promised a better AI for beta 4.