After having spent a while trying to figure how much meshes (or atleast helpers) affect what a unit can do (quite a bit I think), I noticed that were a selection of meshes for things that got removed from the game for some reason, so more than a "ooh look left-overs" im going for "how totally were they removed?"
1) There are meshes for more squadron types (gunships specifically, the TEC one is quite cool the others less so) which could be taken to mean the engine should or did support more than 3 types of squadon per carrier, which would be helpful
2) "RuinedPlanetAfterNuke.Mesh" though I cant get it to load via the max script (not sure why) it seems pretty self explanatory to me, the question is if the engine once supported mesh changes for destroying planets, does it still? because I imagine LOTS of people want this one implemented