As far as how I'm going to test the scuttling strategy, I'm going to start out on a larger map, with no pirates, and a fortify AI so that I don't have to deal with enemy ships, I just want to test the economic engine.After the game starts and I build my first Cap colony ship, I'm going to save the game so that both simulations have the same resource distribution.
The first game I will not scuttle, and see how long it takes to get the second capital ship up and running.
Then the second game I'm going to reload, and scuttle. Then I'm going to use the extra money to improve the Economy.I will track upgrades, buildings, and techs and try to play them the same (not buying any wacky, low yield techs for one simulation and not the other). Basically, just check to see how much of an economic payoff there is with scuttling the Cap Shipyard right away and see which strategy is superior.It really doesn't have to be that advantageous. That 400ish credit refund has to turn itself into 1000 credits in 10 minutes or so to be worth it. No idea if that will be the case.
Suggestion: Lock teams with 1 AI on your team. The game will be won instantly and you can build on at leisure. Why the part that I bolded above? Just run both games
exactly the same way: Don't build any more Caps. Take colonies without losing/replacing any ships, or just sit on the colonies you have (for more precision in timing upgrades to match).