Just, FYI... It's damage reduction. It's just calculated as effective hull increase.
Take armor value, multiply by five. Armor=1, so 5.
Damage gets reduced as follows.
DAMAGE*(100/105)
In this example, the effective mitigation is around 4.8%. To calculate actual value of mitigation, multiply armor value by five, add it to one hundred, and divide 100 by your result. The inverse of that value is your effective mitigation.
Ok, I know, it's a lot easier to just think of it as an effective hull increase, but I think it's important to realize that it is damage mitigation, not phantom hit points. Percent based damage mitigation, in every game it's every been in, has always 'effectively increased hit points by a percentage.' It's not a unique concept, it's just worded differently this time around.
Yay math!