Dark_Lord1399 Dark_Lord1399

Halo MOD?

Halo MOD?

Ok so I am just throwing this idea out there because I am a Halo fanatic and I think that this game could easily incorporate the Halo universe into it. I am not a very good designer but I can provide support and more ideas. There are already two races that could easily be changed into the Humans and the Covenant( TEC and Advent). All we would have to do would be to change ships some and add  gauss guns to most TEC Cap ships. I know this might take a long time but if it means that we will finally have a Halo space combat game then it will be well worth it.
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Reply #1501 Top
And wait, so the SMAC's are just really OP defense platforms? That takes all the fun away from them. If he SMAC's are just sledgehammer wielding eggshells, where the fun? I thought the UNSC wasn't going to die really fast against the Covenant, just really easily.

I mean, some UNSC ships can survive ONE plasma torpedo.
Reply #1502 Top
And wait, so the SMAC's are just really OP defense platforms? That takes all the fun away from them. If he SMAC's are just sledgehammer wielding eggshells, where the fun? I thought the UNSC wasn't going to die really fast against the Covenant, just really easily.I mean, some UNSC ships can survive ONE plasma torpedo.
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A SMAC platform would NOT be that hard to kill. The entire thing is one big gun, break any part of it and the gun wont fire. A single plasma torp anywhere on that station would more then likely knock out the SMAC cannon. Fighters were deemed too spammable, since virtually every ship would have them, and SMAC's, there'd be zillions of them (Unless this was changed.) and the healing ability was removed in favor of a dedicated repair station.

I personally think they resemble the normal defense platforms at all. The vanilla platforms could take a decent beating, and dealt piss-poor damage. The SMAC platforms will be pretty much one-shot killed, but their range will exceede a covenant's plasma torp, and so will be able to kill the enemy before the enemy can kill it. It's got a nice dynamic to it.
Reply #1503 Top
Well, will they fire every 5 seconds like I heard they do canonically?

And I thought the whole point of SMAC's was so the UNSC wouldn't need ships at their planets, and could instead go on the offensive with their massed fleets. If SMAC's can't do it all, then you need to keep ships at your planets, and that will add up as your empire grows, especially with the Covenant just slipstreaming to your planets.
Reply #1504 Top
Well, will they fire every 5 seconds like I heard they do canonically?And I thought the whole point of SMAC's was so the UNSC wouldn't need ships at their planets, and could instead go on the offensive with their massed fleets. If SMAC's can't do it all, then you need to keep ships at your planets, and that will add up as your empire grows, especially with the Covenant just slipstreaming to your planets.
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That's the point, really. You are suppose to keep ships at your planets, but since you can't possible keep ships at every planet you need to find a way to balance it out. It's just like the Halo Universe, SMAC's alone couldn't hold back a covie force, why do you think planets like Reach, and Earth had dedicated defense fleets? Why do you think entire fleets were called in to help with the battle of Reach? SMAC's are NOT end all defense platforms, they just help thin out the covie forces.
Reply #1505 Top
Well, if the Covenant gets slipstreaming, then the UNSC has serious problems. They just ignore all your defensive fleets and jump past their locations, making the UNSC play serious catch-up.
Reply #1506 Top
Well, if the Covenant gets slipstreaming, then the UNSC has serious problems. They just ignore all your defensive fleets and jump past their locations, making the UNSC play serious catch-up.
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That's why you make sure defense fleets are nearby, so they can get to the planet right after the covies do.
Reply #1507 Top
Slipstreaming unbalances everything. All you need is one scout who is willing to give his life. By that, I mean some scout you choose at random. Whoever attacks first has the advantage of acting. Whoever defends, has to REACT. The UNSC is bad at reacting with much slower ships, therefore SMAC's NEED to be extremely powerful so that the UNSC's fleets don't spend all their time going around in circles.
Reply #1508 Top
well, to balance it out, i'm pretty sure the ships would only come in the grav-well, not right infront of the planet. its just like playing a game of normal sins, without researching the advanced/basic phase sensors. the enemy can come to any planet without warning. and if your playing an Atlantian enemy (for example) and since they have the ability to make those phase gates, they can send their fleets to any owned planet instantly. the vasari? also have the ability afaik. also, slipstream isn't instant, it takes time.
Reply #1509 Top
Slipstreaming unbalances everything. All you need is one scout who is willing to give his life. By that, I mean some scout you choose at random. Whoever attacks first has the advantage of acting. Whoever defends, has to REACT. The UNSC is bad at reacting with much slower ships, therefore SMAC's NEED to be extremely powerful so that the UNSC's fleets don't spend all their time going around in circles.
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As well as that sounds, the mod has to try and stay realistic to Halo, and a SMAC wasn't that powerfull defense wise. It's main defense was it's offensive capabilities. What better defense then killing your enemy waaaay before they can kill you? If you get swarmed by covies, there really isn't shit you can do, I.E. Reach. Just gotta pray you know about the attacking force before they arrive, cuz if you don't, you're allready dead.
Reply #1510 Top
I dont see why covies would get this special slip stream ability. UNSC had slip stream too the only differance was that covies were much faster. Slip space is what allows each side to travel to planets. If u let both travle to distant planets off the bat then its unbalanced and if u make a research then its not cannon because u couldnt travle fast to another planet until u hade slip space. So it should just keep the current system and just change the effects to look like a slip space instead of phase space

Reply #1511 Top
I dont see why covies would get this special slip stream ability. UNSC had slip stream too the only differance was that covies were much faster. Slip space is what allows each side to travel to planets. If u let both travle to distant planets off the bat then its unbalanced and if u make a research then its not cannon because u couldnt travle fast to another planet until u hade slip space. So it should just keep the current system and just change the effects to look like a slip space instead of phase space
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FourAcesII actually just made me a VERY nice slipspace animation so I actually have that.  ;) I'll get some pics up after the kinks are worked out
Reply #1512 Top
I dont see why covies would get this special slip stream ability. UNSC had slip stream too the only differance was that covies were much faster. Slip space is what allows each side to travel to planets. If u let both travle to distant planets off the bat then its unbalanced and if u make a research then its not cannon because u couldnt travle fast to another planet until u hade slip space. So it should just keep the current system and just change the effects to look like a slip space instead of phase space
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What we're talking about when we say slipspace, is a special feature made up that basicly ignores phase lanes. Go from any planet, to any planet, aslong as you've been there. No phase gates, no lanes, no nothing. Phase lanes, or "slipstream" will still be used.
Reply #1513 Top
would it be possible to add small amount of point defences onto a SMAC platform? If the SMACs where so large that they had a tram built into so it only makes sense. I'm sure the military isint making the same mistake others did in world war II when everyone just built things with big guns and almost ignored the fighter, bomber, and torpedo plane's lethality. Then again, history does tend to repeat itself....

Opinions?

PS: you all owe me a cookie
Reply #1514 Top
would it be possible to add small amount of point defences onto a SMAC platform? If the SMACs where so large that they had a tram built into so it only makes sense. I'm sure the military isint making the same mistake others did in world war II when everyone just built things with big guns and almost ignored the fighter, bomber, and torpedo plane's lethality. Then again, history does tend to repeat itself....Opinions?PS: you all owe me a cookie
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It's a nice idea but the fact it, it just didn't happen in Halo. For whatever their reasons, a SMAC platform just doesn't have any other offensive capabilities outside it's main gun. Perhaps we could make it researchable, like "Add point defense guns to SMAC platform" or something.
Reply #1515 Top
Okay, do SMAC's fire via ability or is the SMAC their usual, ordinary weapon? No that it makes much difference, because you can't enable weapons via research, only abilities can have research prerequisites. As I was saying though, any flak weapons would need to be abilities. And we could either A: have the ability do a wide-area flak burst like the Kol's, or B: attack fighters individually.
Reply #1516 Top
i think that the reason they didnt
would it be possible to add small amount of point defences onto a SMAC platform? If the SMACs where so large that they had a tram built into so it only makes sense. I'm sure the military isint making the same mistake others did in world war II when everyone just built things with big guns and almost ignored the fighter, bomber, and torpedo plane's lethality. Then again, history does tend to repeat itself....Opinions?PS: you all owe me a cookieIt's a nice idea but the fact it, it just didn't happen in Halo. For whatever their reasons, a SMAC platform just doesn't have any other offensive capabilities outside it's main gun. Perhaps we could make it researchable, like "Add point defense guns to SMAC platform" or something.
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i think the reason that they didnt put it in the games is that it just wasnt deemed nessasary for the game since there probably wasnt a chance you would com across one in game. just look at the frigates in halo 2 and 3, Mirandas ship did not have a point defense placed on it but Forward into Dawn on the map sandtrap on halo to features two double barreled point defense cannons so just dont boot it as of canon so quickly
Reply #1517 Top
Okay, do SMAC's fire via ability or is the SMAC their usual, ordinary weapon? No that it makes much difference, because you can't enable weapons via research, only abilities can have research prerequisites. As I was saying though, any flak weapons would need to be abilities. And we could either A: have the ability do a wide-area flak burst like the Kol's, or B: attack fighters individually.
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i like the burst idea.
Reply #1519 Top
......... im back
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Finally!  :CONGRAT: 
Reply #1520 Top
i think that the reason they didnt would it be possible to add small amount of point defences onto a SMAC platform? If the SMACs where so large that they had a tram built into so it only makes sense. I'm sure the military isint making the same mistake others did in world war II when everyone just built things with big guns and almost ignored the fighter, bomber, and torpedo plane's lethality. Then again, history does tend to repeat itself....Opinions?PS: you all owe me a cookieIt's a nice idea but the fact it, it just didn't happen in Halo. For whatever their reasons, a SMAC platform just doesn't have any other offensive capabilities outside it's main gun. Perhaps we could make it researchable, like "Add point defense guns to SMAC platform" or something.i think the reason that they didnt put it in the games is that it just wasnt deemed nessasary for the game since there probably wasnt a chance you would com across one in game. just look at the frigates in halo 2 and 3, Mirandas ship did not have a point defense placed on it but Forward into Dawn on the map sandtrap on halo to features two double barreled point defense cannons so just dont boot it as of canon so quickly
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Point defense guns aren't mentioned anywhere though, not in the books, not in the games nowhere.
Reply #1522 Top
in the flood the pillar of autumn had point defence guns i believe
Reply #1523 Top
Point defense guns aren't mentioned anywhere though, not in the books, not in the games nowhere.
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Pillar of auttmn had 50 mm point defense cannons

All Unsc frigates and criusers had them as standard issue

covenant had point defense lasers that shot down many missles that the Unsc fired at them

need i go on?

Reply #1524 Top
He was referring to the SMAC platforms. Nowhere is it mentioned they have point defense. Although for something that is that big of a target, I (the operative word here) would put some point defenses on it.
Reply #1525 Top
He was referring to the SMAC platforms. Nowhere is it mentioned they have point defense. Although for something that is that big of a target, I (the operative word here) would put some point defenses on it.
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Correct, the UNSC have point defense guns, but the SMAC's don't. If they did, it'd say so SOMEWHERE. Books and even the games have no problem pointing out every other ship has point defense, why wouldn't they say if the SMAC had them? So I believe they don't, as illogical as it is, it's just the way the UNSC did it.