Dark_Lord1399 Dark_Lord1399

Halo MOD?

Halo MOD?

Ok so I am just throwing this idea out there because I am a Halo fanatic and I think that this game could easily incorporate the Halo universe into it. I am not a very good designer but I can provide support and more ideas. There are already two races that could easily be changed into the Humans and the Covenant( TEC and Advent). All we would have to do would be to change ships some and add  gauss guns to most TEC Cap ships. I know this might take a long time but if it means that we will finally have a Halo space combat game then it will be well worth it.
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Reply #1001 Top
The only problem with adding in Sentinals and the like, is they're so tiny. I mean a normal sentinal is like, half the size of a human. That'd be like half the size of a wing on the TEC fighter. It'd just be sooooo friggen tiny. Now, we know from Halo 3 that the Forerunners had MASSIVE fleets of warships, far larger then anything seen in Halo to date. And we know such ships were crewed by Foreruners, but could also be remotely controlled by Monitors. I.e. Mendicant and Offensive Bias'.

So if we were going the route of adding the Forerunners (Or their AI) as the third faction. We'd basicly have to fan-make all their ships, and just say they're being remote controlled by the AI. The player being the AI. I spose such a thing would make for a nice "expansion pack". Finish the mod to have just the Covie-Human war. But then add an expansion which takes the mod into the realm of fan-fiction, by introducing the new Forerunner faction and maybe that is where all those retarded (Sorry, but they are D: ) suggestions could be implimented, lasers and shields for the UNSC and the like.
Reply #1002 Top
The Halo rings/Ark have been established as a goal of the mod. UNSC destroy the rings, Covenant fire the rings after a set time of course.Sentinels and Enforcers(the flying units from halo2 with the shields) will act as the militia you find at new planets, at the Halo rings/ArkI don't know if there will be a Monitor because those things are freakin' annoying and I know EVERYBODY will be shooting MACs, Nukes, and Plasma Cannons at the Monitors when they remember what 343 Guilty Spark did in Halo3  1000th post  
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So they will only be NPC's and not the playable race that can fill in the gap?
Meh
Reply #1003 Top
OK People. Seriously, we need to stop with the incredibly stupid ideas. O, I has an idea, how about lets make the flood playable, just the npcs, and they float around and throw limbs at the ships. I mean come on, compared to some of the ideas I've heard thats what they sound like. Come on, sentinels ingame? UNSC with shields? Pff get out of here. I mean, this is halo we're talking about, not star trek. And, I can pretty much guess the reason for this is due to you have never read any of the books, only played like 5 minutes of one of the games, and are like, O I am teh geniuzes on teh Haloz and then you throw out some asshat idea and think its smart. Seriously, before we do anything stupid, lets think about this idea, even before you post them. Ok?
Reply #1004 Top
hey dude calm down there is not such thing as a stupid idea just let me or canadaman let him no if its possible we will take all ideas and think about them so please dont be an ass to people just throwing ideas out there
Reply #1005 Top
OK People. Seriously, we need to stop with the incredibly stupid ideas. O, I has an idea, how about lets make the flood playable, just the npcs, and they float around and throw limbs at the ships. I mean come on, compared to some of the ideas I've heard thats what they sound like. Come on, sentinels ingame? UNSC with shields? Pff get out of here. I mean, this is halo we're talking about, not star trek. And, I can pretty much guess the reason for this is due to you have never read any of the books, only played like 5 minutes of one of the games, and are like, O I am teh geniuzes on teh Haloz and then you throw out some asshat idea and think its smart. Seriously, before we do anything stupid, lets think about this idea, even before you post them. Ok?
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hey dude calm down there is not such thing as a stupid idea just let me or canadaman let him no if its possible we will take all ideas and think about them so please dont be an ass to people just throwing ideas out there
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Both of you have a point. Don't just post ANYTHING, but I am always curious about new ideas.
Reply #1006 Top
Canadaman, are you the main worker on this? If so, you should post a completely new topic, showing progress reports, and post a link here. That would rox.
Reply #1007 Top
Canadaman, are you the main worker on this? If so, you should post a completely new topic, showing progress reports, and post a link here. That would rox.
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There kind of is at the seven deadly sins website... kinda...

I've almost figured out the Mod tool Canadaman. Ill send you a PM when i think im ready
Reply #1008 Top
Canadaman, are you the main worker on this? If so, you should post a completely new topic, showing progress reports, and post a link here. That would rox.
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He did post a new topic, but it seemed noone wanted to switch lol.
Reply #1009 Top
Canadaman, are you the main worker on this? If so, you should post a completely new topic, showing progress reports, and post a link here. That would rox.He did post a new topic, but it seemed noone wanted to switch lol.
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Nope actually that was some random guy. I couldn't change the main post, thus making it useless.
Reply #1010 Top
When i mentioned the Forerunner Machines as the 3rd race, do you really think id be that stupid to suggest "Oh lets just give them sentinels for their ships :D" i am not that retarded Auctioned. I was heading more towards the idea Colt presented, where the fans will have to think of their own designs, possibly take insight from the Forerunner ship we see in Halo 2 and 3, but taking the weapons from the sentinels, make them larger, and use them as say the 'base' weapon. But i still think the idea of being able to have a superweapon that destroys all things in a certain radius would be pretty fun to have.

But i guess everyone has their own opinion, but wait...wheres your ideas? It seems you critisize what i say and yet come up with no alternative.

Anyway, The A.I. built by the forerunners with the idea of 'remote controlled' ships i think could be a fair idea, possibly even if its just for an 'expansion' as Colt suggested. I certainly would be interested in playing the Forerunners, even if it is just their A.I.
Reply #1011 Top
But i still think the idea of being able to have a superweapon that destroys all things in a certain radius would be pretty fun to have.
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Yeah...EVERYTHING, including YOU, because last time i checked the Forerunners died from the rings too, not just everyone else. (not trying to sound harsh, just saying, if it kills everything but you, that's going to be an easy win, build one, use it, kills everything, colonize planets, repeat. And making it so you can only how X amount of halos doesn't work either, because if you want another one, just scuttle it, and build.)

Reply #1012 Top
both dubaian and aeroa1 have excellent points: being able to play as the forerunners (or the a.i.) would be a fan-fic'en-tastic, even (or maybe especially) because the designs would be fan-made. on the other hand, using the rings, as aeroa pointed outed, would be suicidal.

what could work is if you were to replace the dead asteroids with mini-Halos as critical choke points(and, yes, there is no indication that there is a mini-Halo in canon, but the UNSC has mini nukes, so why not?). you take possession of one, reinforce it, and when the enemy is just about to push through BOOM you wipe out the whole system (and maybe a couple of surrounding systems)

just springboarding
Reply #1013 Top
Actually, since the Forerunners are all dead, making a Forerunner faction would ONLY use AI, as I mentioned earlier. Since Halo's only kill bio organics capable of sustaining the flood (So like, tadpoles will survive) then the Forerunner AI race would be uneffected. Think about it, you're a sentient AI, commanding the most powerfull fleet and weapons in the galaxy, and your opponents are all organic. Halo their asses and win.

But, in the end, as much sense as this makes, and as logical as it is. It'd be HORRIBLE for gameplay. No race should have that kind of power. Even the vanilla super weapons were bad enough, something that can clense entire systems..... no. Halo's should be left as "end game" planets, get them to win. Not as faction super-weapons. However, that being said, the whole Forerunner faction would make a nice expansion as I said earlier. But for now, I say we put all this forerunner talk to the side and focus on simply getting the core of the mod done.
Reply #1014 Top
Ok, really, I think that we should forget the forerunners and knock out the third race for the moment. That way, it makes it just humans versus covies, no other weird crap, and its just standard, Halo ship vs. ship combat straight out of canon. And then maybe, do an expansion (I think someone said this earlier) and that would be the best way to go. It just seems like everyone is giving out ideas on how to make the mod cool, when we should really be sticking to the main core, and maybe adding a few minor non canon things (such as what the buffs are, etc etc).
Reply #1015 Top
yes well with all that said i have finished texturing the hacyon cruiser with detail but i wont release the pic cause we are in the process of making an official post
i have started work on the shipyard so im ready to take down any ideas yall might have about it
Reply #1016 Top
yes well with all that said i have finished texturing the hacyon cruiser with detail but i wont release the pic cause we are in the process of making an official posti have started work on the shipyard so im ready to take down any ideas yall might have about it
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A very nice model was made of the UNSC shipyard, you should use that. The way it was made would require only one shipyard, instead of the vanilla two. And it'd be very very large, and look the part of a real shipyard. It was really awsome, and I'd love to see it ingame. It's back a couple pages though.

P.S. Found it, here's what it should look like ingame, with static ships modeled into it so it looks like they're being constructed (Maybe make pieces of hull plating and the like)

http://sketchup.google.com/3dwarehouse/details?mid=7d915be2ed103c33947e1bda4c180dad

And then here's an over-view of the general look.

http://sketchup.google.com/3dwarehouse/details?mid=9d17fc7667ad6168947e1bda4c180dad

Only things I'd like to see changed, was the facing of the ships, as I doubt they'd all be parralel like that. And maybe a couple empty berths so it can double as a repair station (Say the ships dock in the empty berths and get repaired). And this would be absolutely perfect.
Reply #1017 Top
We should make the UNSC shipyard upgradable, so that the UNSC arn't spamming frigates every 2 seconds at the very begining. Starts out with one build slot, and later upgrades to-----> who knows?
Reply #1018 Top
well heres the problem unsc is good when they have a bunch of ships so they gotta be able to produce fast where as the covenant have the numbers and are really good ships so we wanna speed up the unsc production while slowing down the covenantso it will be very ahrd to spam the unsc because one frigate coming into the fight one at a time wont wont the battle for you plus wiht the maps we will make it will take quite a while to get from planet to planet so reinforcements are kinda hard to get youll be lucky to call on ships that are neighboring the planet you are fighting at
Reply #1019 Top
mmm i have seen some pretty weird ideas, the forerunner would work best as the third race, the flood aren't like what they were copied off of so they can't infest star ships and use their weapons, and UNSC with shields, how would they get the tech? making a peace treaty/trade alliance, with them? lol. i just read the books, again XD
Reply #1020 Top
Got some eye candy in the works for you guys in a little while...  :HOT: 
Reply #1021 Top
well the flood would act like any other race but they would have modeled ships from both the unsc and the covenant wit a little model tweak and also be less powerful
Reply #1023 Top
I think that the Flood would be a way more plausible race than the forerunners. The forerunners are DEAD, and NOTHING is going to change that, NOTHING!!! And the flood are not some mindless parasite that devour all life (although it certainly seems that way) The Gravemind is a massive brain for the flood, and he certainly seemed to be able to control his little minions in the third game. The only reason in Halo 1 that the flood were mindless is because they had no leader to help them.
Reply #1024 Top
I think that the Flood would be a way more plausible race than the forerunners. The forerunners are DEAD, and NOTHING is going to change that, NOTHING!!! And the flood are not some mindless parasite that devour all life (although it certainly seems that way) The Gravemind is a massive brain for the flood, and he certainly seemed to be able to control his little minions in the third game. The only reason in Halo 1 that the flood were mindless is because they had no leader to help them.
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Forerunner themselves may be dead, but their A.I. are not, if you bothered to read instead of just seeing "Forerunners" and jump to conclusion, the idea was to introduce the Forerunner A.I. as the third faction, which is more plausible then the Flood. Since the ONLY time in Halo history the Flood created fleets, was in their war with the Forerunner. With the Covenant and Humans they never made fleets, they inhabitted a ship from time to time but nothing more. So to introduce either as a third faction would go beyond the relm of canon, and so both should be considered.
Reply #1025 Top
Time to Time is an understatement they invaded alot more ships then that but als they probally will be is a minor annoyance