Dark_Lord1399 Dark_Lord1399

Halo MOD?

Halo MOD?

Ok so I am just throwing this idea out there because I am a Halo fanatic and I think that this game could easily incorporate the Halo universe into it. I am not a very good designer but I can provide support and more ideas. There are already two races that could easily be changed into the Humans and the Covenant( TEC and Advent). All we would have to do would be to change ships some and add  gauss guns to most TEC Cap ships. I know this might take a long time but if it means that we will finally have a Halo space combat game then it will be well worth it.
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Reply #1051 Top
Dinof, I recomend you go and look at other mods before telling us to be quiet. What we are doing is a natural part of the modding process. Since we have nothing new to discuss we discuss various ideas and bounce them off one another until a mod dev comes in and gives us an answer on said ideas, or gives us something to talk about. For example we will now discuss Keyes post for a little while and then go back to our Forerunner v Flood topic until we get more news, it's part of the process, deal with it.

ANYWAYS, I think the UNSC needs an invasion thign like you said Keyes, but the Covies don't. Covies almost never invaded a planets surface, they just glassed it. The only times the Covies landed on a planet was to disable the MAC generators, or if there was Forerunner tech. Now, unless you can code it so they'll only land if there's an artifact, (Not MAC's cuz you can't implement knocking out MAC generators very well) you might aswell just leave them to spraying the planet with plasma.

Also, once glassed, a planet shouldn't be colonizable. Like after you shoot a Novalith at a planet, that type of thing. And it should never be colonizable again for the rest of the game. The only planets the covies will ever own, will be the neutral ones they take at the begining of the game. Once the sides have been drawn and they're now working to exterminate the humans, they wouldn't colonize human worlds. Would also add an interesting dynamic since the Covie will never get to expand once all planets are taken, and the humans will fear the loss of a planet since they'll never be able to get it back.
Reply #1052 Top
true but in the same token yuo want to be able to have away to make resources what i mean is if the covies just went planet to planet and glassed them the resources of the unsc would be so bad that they wouldnt be able to fight back at all .being able to glass a planet would be kinda unfair cause both sides need planets to make resources and if only one side needs them well then the odds are stacked but it the same token the goal of the covenant is to destroy the unsc so we probably will have to find a way to implement it wasn't there a guy who was working on that?
Reply #1053 Top
Dinof, I recomend you go and look at other mods before telling us to be quiet. What we are doing is a natural part of the modding process. Since we have nothing new to discuss we discuss various ideas and bounce them off one another until a mod dev comes in and gives us an answer on said ideas, or gives us something to talk about.
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lol It's the way it has been for thousands of years, and likely won't change in the future  :LOL: 
Reply #1054 Top
true but in the same token yuo want to be able to have away to make resources what i mean is if the covies just went planet to planet and glassed them the resources of the unsc would be so bad that they wouldnt be able to fight back at all .being able to glass a planet would be kinda unfair cause both sides need planets to make resources and if only one side needs them well then the odds are stacked but it the same token the goal of the covenant is to destroy the unsc so we probably will have to find a way to implement it wasn't there a guy who was working on that?
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Actually, that's the beauty of the system. You could use colony ships or something to capture the resource asteroids, you just wouldn't get credits. And it's like I said, this way is almost identicle to the normal way. If the Covies invaded it, and captured it, the humans STILL don't get resources from it. So whether the covies glass it or cap it, the UNSC wont get anything from it. The only differances are the Covies wont gain anything from your loss, so while normally you'd lose something and they'd gain something, with this way you'd lose something and they'd be the same, so you only get seperated by one level instead of to.

And then the other differance is you'll NEVER get it back. But ultimately it adds to he Halo atmosphere. The humans are suppose to be fighting a losing war, and while we can't do that cuz of balance, we can add to that atmosphere as much as possible. It'd really give importance to planets, for both sides. The humans will be devestated if they lose a world, cuz they'll never get it back, but then conversly the covies would be devestated because if the humans get one of their worlds, they'll have to glass it and THEY'LL never get it back. So it really makes planets a rare commodity, which it should be in an interstellar war like this.
Reply #1055 Top
i see the error of my ways i apologize. this idea also means that bigger maps will be more fun. also this will shorten the game significantly as well as making choke points important.

ive actually thought of something for the flood. there is a way to make a ship capture ability so the flood dont have to make ships. a casting parameter for this ability could be damage to enemy ship.
Reply #1056 Top
I've been thinking how the flood would operate and I came up with this:

The flood race should be as the flood were in the Halos. All they start with are little, fragile infection forms. They can be made as easily as they are destroyed.

This brought me to the Flood's first ship. A mobile incubator made of the yellow-green Flood-flesh :p . It is propelled through space by ejecting certain gases because the heat of an engine might disturb the incubation process. Inside the bulbous mass that is this transport are sacs of Flood spores and infection forms. The spores are released into the planet's atmosphere which will slowly change into an environment that nothing could ever live in without a breathing device. The infection forms enter ships and assimilate the crews.(colony/siege)

Ships so fragile as that^ could never expect to capture ships without escorts to occupy the soon-to-be hosts. So I recalled everything I remembered about the Flood. I remembered that the Flood had Pure-Forms, Forms of the flood that were capable of being created without hosts. If the Flood could produce vessels that could travel through space, they had the pure-forms. As I remember, there were three, a stalker, a spike shooter(*shivers*), and my least favorite, the tank. They would be the scout/light frigate, LRF, and the Heavy Cruiser which would literally be a meat-shield!

The Flood should be like the Rouge, they have ships of their own, but if they are to win, they can capture ships. Though they do have a colony "ship".
Reply #1057 Top
Also, the forerunners would be cool, but their ships are so overpowered. I mean, they're pretty much indestructible. So, we'd have to figure out something about that.
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Indeed, perhaps they will have highest building costs of all the groups, some of the ships will more than likely need to be fan-made but im sure some awesome designs can be thought of. Also like i mentioned before, the whole halo superweapon can be downgraded in scope, as in it kills all organic life (doesnt affect the machine player) within a certain radius of its gravity well and is balanced off even more by having a massive cooldown timer.

Reply #1058 Top
The Forerunners AI are also more like a Virtual intelligence, than a Artificial one. They have the appearance of thought, but follow the orders given to them by an actual AI (like the monitor) the Sentinels in the game and in shadow's of Onyx all follow the orders laid down by the Forerunners (in a way the Monitors do this too, but seeing as 343 sort of went insane, they must be AI) The Sentinels only goal on Onyx was to defend the Dyson Sphere. (is that right??[the Dyson part]) So the Forerunners dont really make sense.
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Ok well lets say the player is a monitor himself, and he goes crazy and does his own thing? lol since guilty spark (343) was practically an A.I. following some basic rules the forerunners programmed into him, the way it could go is our a rogue monitor who has 'calculated' that the humans and covenant are a threat to the halo's and therefore they must be wiped out before the flood can spread any further and such. Just so we can have a reason for the player being the forerunner Machines :P.
Reply #1059 Top
Mednicant ... Offensive Bias
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Is Mednicant 2401? the monitor of installation 05?
And what installation Offensive Bias at?
Reply #1060 Top
2401 was Penitent Tangent(pardon my spelling) and Offensive Bias was used to counter Mendicant during the Forerunner-Flood war, I think :p .
Reply #1061 Top
It would be cool for there to be an "icon" artifact in one of the planets, which could, when found, be transported to Halo and activate halo, should the player wish.
Reply #1062 Top
2401 was Penitent Tangent(pardon my spelling) and Offensive Bias was used to counter Mendicant during the Forerunner-Flood war, I think  .
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offensive bias was the counterpart to mendicant bias. offensive defeated mendicant in the battle of the Maginot Sphere where he was then taken to the ark and part of him was left on the dreadnaught.
Reply #1063 Top
ok i love your enthusiasm about the forrunner and the flood but they wont come into play for a long long long timeso lets stick with unsc and covenant
Reply #1064 Top
ok i love your enthusiasm about the forrunner and the flood but they wont come into play for a long long long timeso lets stick with unsc and covenant
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i know
Reply #1066 Top
Unfortunately I don't think that MS will let it be. There was a mod called Halogen a few years ago for Command and Conquer Generals. MS shut it down. :S
Reply #1067 Top
Unfortunately I don't think that MS will let it be. There was a mod called Halogen a few years ago for Command and Conquer Generals. MS shut it down. :S
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that was when bungie was owned by MS bungie actually helped them with some of the information from what i understand and also encouraged it
Reply #1068 Top
it was argued before in the begining pages of the thread and someone asked bungie and they liked the idea.
Reply #1069 Top
The reason Halogen was shut down was becuase of Halo Wars, MS didn't want a free mod competeing with their game. But this mod is space combat only, Halo Wars has no space combat. So this mod will in NO WAY affect the sales of Halo Wars, and so MS wouldn't give two shits about the mod. Now if they decide "Lets incporate space combat!", then we're screwed.
Reply #1070 Top
The reason Halogen was shut down was becuase of Halo Wars, MS didn't want a free mod competeing with their game. But this mod is space combat only, Halo Wars has no space combat. So this mod will in NO WAY affect the sales of Halo Wars, and so MS wouldn't give two shits about the mod. Now if they decide "Lets incporate space combat!", then we're screwed.
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at that point we can just change the name and say it only looks like it.
Reply #1071 Top
The reason Halogen was shut down was becuase of Halo Wars, MS didn't want a free mod competeing with their game. But this mod is space combat only, Halo Wars has no space combat. So this mod will in NO WAY affect the sales of Halo Wars, and so MS wouldn't give two shits about the mod. Now if they decide "Lets incporate space combat!", then we're screwed.at that point we can just change the name and say it only looks like it.
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i completely agree
Reply #1072 Top
uploaded a new version of my cradle model here's the link

http://sketchup.google.com/3dwarehouse/details?mid=e3fae34deef1aa6043503573c6faf58e&result=4
Reply #1073 Top
here's the cradle in operation

http://sketchup.google.com/3dwarehouse/details?mid=ae2931f6323e8c4e43503573c6faf58e
Reply #1074 Top
oh btw there's some new stuff on the moddb page
Reply #1075 Top
oh btw there's some new stuff on the moddb page
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err, can u give me a link to the mod page?