Dark_Lord1399 Dark_Lord1399

Halo MOD?

Halo MOD?

Ok so I am just throwing this idea out there because I am a Halo fanatic and I think that this game could easily incorporate the Halo universe into it. I am not a very good designer but I can provide support and more ideas. There are already two races that could easily be changed into the Humans and the Covenant( TEC and Advent). All we would have to do would be to change ships some and add  gauss guns to most TEC Cap ships. I know this might take a long time but if it means that we will finally have a Halo space combat game then it will be well worth it.
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Reply #1076 Top
it also takes several days before a mod shows on that page like 3 to 5 days i believe.
Reply #1077 Top
oh btw there's some new stuff on the moddb pageerr, can u give me a link to the mod page?
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Sure Halo SotP moddb page
Reply #1078 Top
gentlemen i have a working non ability plasma torpedo that just needs a new look to make it look cooler. sadly my artis\tic skills are very poor.
Reply #1079 Top
gentlemen i have a working non ability plasma torpedo that just needs a new look to make it look cooler. sadly my artis\tic skills are very poor.
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let me see iff i can make a skin you could put on it
Reply #1080 Top
well a particle effect would work better cause the torpedo is nothing but plasma
Reply #1081 Top
i dont know any of that stuff im actually using bailknight's graphic mod for its plasma effect now which looks good enough for me. but its a working tracking plasma torp and it took maybe 30 min to theorize and work out.
Reply #1083 Top
here ya go

http://sketchup.google.com/3dwarehouse/details?mid=61dc938c562228b843503573c6faf58e&prevstart=0

A 5 minute effort will work more tomorrow.
Reply #1084 Top
All_Under_Heaven: you can make 3d concept art like nobodies business! Nice quickie  :CONGRAT: 

BTW your shipyard model idea is being used
Reply #1085 Top
All_Under_Heaven: you can make 3d concept art like nobodies business! Nice quickie   BTW your shipyard model idea is being used
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Hurray, what about my idea of making it double as a repair station? D:
Reply #1086 Top
no it will be strictly a production facility yuo cant have every thing in space repair
Reply #1088 Top
no it will be strictly a production facility yuo cant have every thing in space repair
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Well, like I said before, the UNSC and Covies NEED a repair station. You can't force a player to play how you want, after all, they need options. You turned down MAC's as a repair station, so lets use the shipyard. Atleast that one makes more sense. Or are you gonna just make a dedicated repair station?
Reply #1089 Top
OK Who ever it was that says, I agree with your enthusiam on flood and forerunners, but it won't happen soon. THANK YOU. I wanted to say that but didn't know how to put it. Also, nice 3d models All_under_heaven.
Reply #1090 Top
OK Who ever it was that says, I agree with your enthusiam on flood and forerunners, but it won't happen soon. THANK YOU. I wanted to say that but didn't know how to put it. Also, nice 3d models All_under_heaven.
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We know they wont happen soon. Doesn't mean we can't discuss how they can be implemented though, not like we have much else to talk about.
Reply #1091 Top
im a bit of a retard but how do i take a model put it in the program files? more specifically where and how?
Reply #1092 Top
are there any addons/mods/updates that enable better graphics for sins than what is already there?
Reply #1093 Top
ok the shiyard will probally be the repair station this works well cause you probally dont want a shipyard on every planet thats where the cradle will come in handy
Reply #1094 Top
I was looking at the Moddb images, and are the red engine effects temporarily? If not, IMO I think they should be changed.
Reply #1096 Top
ok the shiyard will probally be the repair station this works well cause you probally dont want a shipyard on every planet thats where the cradle will come in handy
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See, this is perfect. It allows for players to utilize a multitude of strategies, which is what the mod should encourage. :D
Reply #1097 Top
ok the shiyard will probally be the repair station this works well cause you probally dont want a shipyard on every planet thats where the cradle will come in handySee, this is perfect. It allows for players to utilize a multitude of strategies, which is what the mod should encourage.
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Yay for strategies that don't include spamming :D (even though thats what the UNSC is about :p )
Reply #1098 Top
well it better haveing one thing as a repair cause whats to stop some one from puting a capital right in the middle of a bunch of mac platforms now tyou got an almost invincible ship
Reply #1099 Top
well it better haveing one thing as a repair cause whats to stop some one from puting a capital right in the middle of a bunch of mac platforms now tyou got an almost invincible ship
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If we went that route, that strategy would never work. Since the covie ships would be targeting the SMAC platforms and not the weak little ships that couldn't hurt them. And since stations don't heal other stations (Right?) the SMAC's woulda fell and the ship would be exposed. But regardless, having the shipyard double as a repair station just makes more sense, and is perfect for gameplay, much better then a SMAC platform.
Reply #1100 Top
as of now im about to rip this shipyard into shredds it wont frikking uv right