Dark_Lord1399 Dark_Lord1399

Halo MOD?

Halo MOD?

Ok so I am just throwing this idea out there because I am a Halo fanatic and I think that this game could easily incorporate the Halo universe into it. I am not a very good designer but I can provide support and more ideas. There are already two races that could easily be changed into the Humans and the Covenant( TEC and Advent). All we would have to do would be to change ships some and add  gauss guns to most TEC Cap ships. I know this might take a long time but if it means that we will finally have a Halo space combat game then it will be well worth it.
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Reply #1126 Top
im still up to be a beta tester right?
Reply #1127 Top
"LONGSWORD COMPLETED" anonymous person (didnt hear it from me)

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 :CONGRAT: 
Reply #1128 Top
I showed my friend the video n he asked me a good question. Why are there smoke trails behind the missiles? There wouldn't be smoke trails unless they used some sort of smoke-creating chemical.

So, my suggestion is to lessen the smoke, if not remove it entirely, and put a brighter "glow" at the back of the missile so you can see the engine of it. Not too bright, just a nice glow.
Reply #1129 Top
i just saw the vid it looked great. thanks for the credit canada though i havent been much help yet. i dont have internet access at my main computer so i have to post using this one. (stupid nieghbor shut it down) im having trouble with the covie shield mod but it should be working soon.
Reply #1130 Top
If you guys need a beta tester, id be happy to test whatever you have/will have and give detailed reports of errors i find as well as suggest possible alterations for future releases. If youd like someone to test it out, just send me a message.
Reply #1131 Top
AVAILABLE BETA TESTER STILL HERE just so you know
Reply #1133 Top
I showed my friend the video n he asked me a good question. Why are there smoke trails behind the missiles? There wouldn't be smoke trails unless they used some sort of smoke-creating chemical.So, my suggestion is to lessen the smoke, if not remove it entirely, and put a brighter "glow" at the back of the missile so you can see the engine of it. Not too bright, just a nice glow.
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Good Idea colt! Then you actually see them firing!  :LOL: No but me or CaptnKeyes will give it a shot. We have already stopped it firing like a "stream"and now it goes in "bursts". We actually haven't even touched the mssiles effects other than to make them fire up before the outcry of people complaining since the video  ;p But keep those suggestions coming!
Reply #1134 Top
the missles did have smoke maybe a little less in space im sure we ll mess with it buts its a t the end of a very very long list
Reply #1136 Top
Well, maybe if you just had a brighter glow it'd offset the smoke. Since at the moment the smoke smothers the missiles and you don't really see the missiles. If they had a brighter engine glow, that showed through the smoke more easily, the smoke might not be a problem.

I think, also, the fact that the smoke trail is almost twice the size of the missile itself hurts the whole affect too. Maybe if you kinda, made the trail thinner, to match the missiles size, or maybe alittle more, that would also help.
Reply #1137 Top
particles effects is something me a candaman dont know how to make so if theres any one who know particle effects please step forward

what do yall think off haveing the pelican as the bomber and invasion craft
Reply #1138 Top
particles effects is something me a candaman dont know how to make so if theres any one who know particle effects please step forwardwhat do yall think off haveing the pelican as the bomber and invasion craft
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If by invasion craft, you mean the little ships that head towards the planet instead of nukes, then yes. As for the bomber, no, no way. <.< Pelicans were transport/gunships, NOT bombers. They were also geared more towards atmospheric flight rather then space. Not to mention Longswords were the UNSC's bombers I thought, they could carry missiles, bombs, or even nukes.
Reply #1139 Top
particles effects is something me a candaman dont know how to make so if theres any one who know particle effects please step forwardwhat do yall think off haveing the pelican as the bomber and invasion craftIf by invasion craft, you mean the little ships that head towards the planet instead of nukes, then yes. As for the bomber, no, no way. <.< Pelicans were transport/gunships, NOT bombers. They were also geared more towards atmospheric flight rather then space. Not to mention Longswords were the UNSC's bombers I thought, they could carry missiles, bombs, or even nukes.
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Hmmm the pelicans were always going to be the invasion craft in my book. But the Longswords should definately be the bombers AS WELL as fighters. They are multirole fighters, We should just change the armament to create different classes.
Reply #1140 Top
particles effects is something me a candaman dont know how to make so if theres any one who know particle effects please step forwardwhat do yall think off haveing the pelican as the bomber and invasion craftIf by invasion craft, you mean the little ships that head towards the planet instead of nukes, then yes. As for the bomber, no, no way. <.< Pelicans were transport/gunships, NOT bombers. They were also geared more towards atmospheric flight rather then space. Not to mention Longswords were the UNSC's bombers I thought, they could carry missiles, bombs, or even nukes.Hmmm the pelicans were always going to be the invasion craft in my book. But the Longswords should definately be the bombers AS WELL as fighters. They are multirole fighters, We should just change the armament to create different classes.
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I was just thinking you just gave them two types of attack, missiles for fighter v fighter, and then mini-nukes for anti-ship bombing. And they'd just automaticly use whichever weapon depending on the target.
Reply #1141 Top
the missles would be for the ships and the regular fighter weapond would be for the fighters we would just elimante bombers tho it says in the books that the pelicans where out fitted wiht rockets under the wings archer pods some times
Reply #1144 Top
Didn't we already have the no Pelican argument?
Reply #1146 Top
That looks awesome!
Reply #1147 Top
ill beta test, im offering :) i have nothing else to do with my time
Reply #1148 Top
Hey I'm beta testing you drunken Irishman.
Reply #1149 Top
I think we might just have an open beta test