Ok, here are a few things I noticed:
Battleship File:Weapon
WeaponType "Projectile"
damageEnums
AttackType "CAPITALSHIP"
DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
DamageApplyType "BACKLOADED"
DamageType "ENERGY"
WeaponClassType "LASERTECH"
DamagePerBank:FRONT 100.375000
DamagePerBank:BACK 100.000000
DamagePerBank:LEFT 100.000000
DamagePerBank:RIGHT 100.000000
Siege File:Weapon
WeaponType "Projectile"
damageEnums
AttackType "CAPITALSHIP"
DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
DamageApplyType "BACKLOADED"
DamageType "PHYSICAL"
WeaponClassType "AUTOCANNON"
DamagePerBank:FRONT 40.000000
DamagePerBank:BACK 40.000000
DamagePerBank:LEFT 40.000000
DamagePerBank:RIGHT 40.000000
Weapon
WeaponType "Missile"
damageEnums
AttackType "CAPITALSHIP"
DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
DamageApplyType "BACKLOADED"
DamageType "PHYSICAL"
WeaponClassType "MISSILE"
DamagePerBank:FRONT 300.000000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 0.000000
DamagePerBank:RIGHT 0.000000
Range 55000.000000
Changing existing values should be OK. But in the first two, you have added an entry, where it used to be Zero. That is my number one guess. Secondly, the third reference there, it is 10 times larger than Vanilla, thats
quite an increase, that could possibly be messing something up.
Edit: The 'Count' numbers are usually a reference
above a list in a file, which mostly reads something like
~~~~~~~~Count #, or
~~~~~~~~Number #.
The numbers there
must reflect any new additions to the list. Count:3, adding two more equals Count:5, etc...