Hey All,
I've been having a really hard time texturing the models I've imported into Sins. I'm using XSI, and the textures look just fine in there. I've created all three .dds files and made sure they are associated with the right TextureFileName in the mesh file, yet whenever I load my model into the game it comes out extremely dark. The only way I know it isn't black is by the fact that I can faintly see where the self illumination (a.k.a. green channel in da.dds file) is showing up.
I finally got so frustrated tonight that I imported a plain cube model to make sure it wasn't something to do with the tangents, cause I know the tangents on my cube are right, and have seemingly tried every possible combination of extremes in terms of dark/light RGBA channels, yet still it remains dark. When I applied the KOL's texture files to my model, although appearing a very messed up cube, it was well illuminated.
Anybody out there have any ideas? I am in no way claiming to be anything but totally n00bish when it comes to moding, so tell me everything going through your heads, even if you think there's no way I could have missed that, cause there's a good chance I did.
Thanks,
Ezraeil
One very dark miranda class starship... -sigh-