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[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

The Ultimate Combo mod - featured in PC GAMER

http://www.danmangames.com

Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .

 

Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.
7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.

 

7 Deadly Sins is:

The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.
The work of many individual modders working together under my leadership (DANMAN3712).
Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.

Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com

 

7 Deadly Sins is the combination of original 7DS Team content and other mods including:

Sins Plus - By Uzii
Solar Sins - By DANMAN
Sins Enhanced - By Krissem
Bailknights Graphical Mod 1.3 - By Bailknight
WLD Graphical MOD - By Lost WLD
Volumetric Explosions 0.85 - By Mansh00ter
Star Wars (Empire only) - By EvilJedi
Metal Storm - By SpardaSon21
HammerSun Pirate Mod - By HammerSun
UFO Mod - By i Nert
Kreyson's Battlewagons Mod - Kreyson
Sins Sounds - Gurkoz
Sins Music (unreleased) - Gurkoz
Ancient Ones, Atlantians (unreleased) - DANMAN
Star Control / Master of Orion Mod (unreleased) - DANMAN
NPC Starbases -Thanks Distant Stars for the help
HD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.com
Custom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html

 

So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:

11 brand new colonizable planet types
Colonizable Gas Giants, with new types of Gas Giants
5 Colonizable Stars - you colonize the moons that orbit them

Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.

1 New Star - White Star

1 Modified Star - Green is now a Neutron Star

1 New Super Massive Black Hole - at the center of some solar systems
2 Black Holes - will destroy your ships
3 Nebuleas - complete with baby stars
3 Different Moons, orbiting various planets and Stars

Galactic Rescaling by Makon to improve performance
Rescaled Planets and Gravity Wells by Danman for greater visual appeal

* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.
* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.
* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.
* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.
* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.
* More individualized research for each race instead of shared research giving each race their own unique feel.
* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.
* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.
* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.
* New opening video and logos, video by SamazRalan, logos by DANMAN.
* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.
* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan.
* Many more features too numerous to name here and always more in development.

 

New classes of ships:
Frigate -light armor
Destroyers -medium armor
Cruisers -heavy armor
Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty
Capitalships -capital armor
Dreadnought -capital armor, incredible firepower and durability
Titan -capital armor like Dreadnoughts, possess doomsday weapons

 

New Area Affect Doomsday Weapons
TCA Beta Kol Graviton Doomsday
Imperial Executor SSD Shield Overload
Atlantian Avatar Stellar Converter (beam with damage to all in path)
Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon

 

New Special Abilities
Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!

 

New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons
Cruiser Squads of 3 strikecraft
Capital Squadrons of 6 strikecraft; largely used by Hangars
Titan Wings of 9 strikecraft; also used by Starbases

 

Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.

 

12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.

Trader Emergency Coalition- solely based on trade and swarming, with little military might
Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection.
TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.
Trade Coalition Armada- the military arm of the Trade Order
Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.

TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.
The Orion Unity- modified Orion and Advent Combine
Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan.
Ship research boosts weapon performance.

DARK FLEET- modified Vasari
The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey.
Play style is familiar with greater armor, firepower and destructive potential.

Imperial Armada- from Star Wars
Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer.
Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.

Rogue Cadre- Playable, custom pirates
Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery.
Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships

Arilou Vanguard- UFO race from the Star Control Games
Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.

Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games
Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.

Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games
Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.

Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods)
The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.

Taalo Horde- Ancient Rock race, from the Star Control games
As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.

Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers
The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.

 

To get the mod, go to the official website: http://www.danmangames.com

Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.

 

Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.

"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf

*TOC is not included, investigate them, enjoy them, take over the galaxy!

"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf

 

Outside Sites

Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.

http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6

http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion

Many Thanks,

 

DANMAN

 

7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.

12,508,589 views 4,959 replies +12 Loading…
Reply #676 Top
Forget it, i figured it out. In research tree i got Plasma/laser/beam upgrades, but Atlantians needs pulse/wave/missile upgrades, what about that?
Reply #677 Top
Problem in research tree as Atlantians; it is the Advent tree, with lasers/beam/plasma. Should be Pulse/wave/missile.
End of quote


The atlantian tree is being worked on but it takes loads of time to sort these things out, and at the moment Danman is concentrating on fixing the bugs in the latest release

DarkStar
Reply #678 Top
Problem in research tree as Atlantians; it is the Advent tree, with lasers/beam/plasma. Should be Pulse/wave/missile.The atlantian tree is being worked on but it takes time to sort these things out, and at the moment Danman is concentrating on fixing the bugs in the latest releaseDarkStar
End of quote


Ok thx. was thinking that I was doing something wrong, because in 1.2 it was ok.

ps: sorry for double post, but there was a delay before it post. And i cant edit or delete.

Reply #679 Top
Is the black hole supposed to be extremely rare?
I have played through 10 or 12 huge multi star maps and not gotten a single black hole.(by played i mean set myself as the only player and sent out 200 scouts or used the developer.exe to lift fog of war)
The only way i got to see one was to force one to appear by using the in game map generator.
Also, is there an eta on the rouge patch?
Reply #680 Top
the game still crashes on me, same problem as i was having on page 25.
Reply #681 Top
the game still crashes on me, same problem as i was having on page 25.
End of quote


There is still an error with the rouge in version c that causes a dump when you go to select there cruisers. DANMAN3712 is going to post a patch for it in a bit. until then you should be right as long as u don't use the rouge.

DarkStar
+1 Loading…
Reply #682 Top
I am glad to see that people are enjoying the mod, despite the error with the Rogue. By the way, I think I fixed the problem, but I want to be sure and also test to see if everything is ok, and no other bugs pop up.

To answer questions about the Atlantians, yes they will have their own art (some do now if you pay close attention), and if I can swing it their own voices. Research is a whole another story. Modding research is hard, and testy. One wrong move, and the game dumps. It is a slow and tedious process. So..

MrNOOB: Since the Atlantians use both Advent frigate based capital ships AND Vasari capital ship based TITANS, I decided to use the Advent research tree, since most of the race is in fact Advent. My intentions are to further blend the two with research, as well as custom research too. But this all takes LOADS of time. If I can get many members of my team on it, then it may happen faster.

Also, after hearing many suggestions, the next fix from me will be in the form of a small patch instead of the whole mod. I will offer the whole mod again as well however, for those who do not yet have 1.3c, and it will be 1.3d. The patch will bring you up to 1.3d for those who have 1.3c
I hope I didn't confuse you all.

So, that being said, thank you all for bearing with me through these growing pains. But hey, when you merge 2 mods in at the same time, things like this come up. Thank you all for understanding. New patch will be up soon.

DANMAN
Reply #683 Top
i stil lget some minidumps at the beginning of a new round here and there and when i end a round also (bear in mind this is still 1.03C were talking about) Also I have had some run time errors anywhere from 45minutes to 2 hours of game play.

Speaking of which are Black Holes jsut really really really hard to come by because i wanna see one lol.

Other then that great mod i love the effects the battles and everything about it.
Reply #684 Top
Speaking of which are Black Holes jsut really really really hard to come by because i wanna see one lol.
End of quote


Just make a map in the in-game desiner with a black hole in it.

DarkStar
Reply #686 Top
i stil lget some minidumps at the beginning of a new round here and there and when i end a round also (bear in mind this is still 1.03C were talking about) Also I have had some run time errors anywhere from 45minutes to 2 hours of game play.Speaking of which are Black Holes jsut really really really hard to come by because i wanna see one lol.Other then that great mod i love the effects the battles and everything about it.
End of quote


Try the game with the Rogues and the Pirates disabled. That should fix the problems as far as I can tell.

With the Black Holes, I made them rare on purpose. If they were everywhere, people would be complaining about their fleets getting destroyed and swallowed by the Black Hole. They do show up on random maps, but rarely. If you really want to experience one, make your own map with the in-game map editor. You will see it then, in its full, evil glory. The thing is scary...

DANMAN
Reply #687 Top
wait so if you didn't update your game in the first place, do you need to 1.3c to get 1.3d?
Reply #688 Top
Yes, the patch will upgrade 1.3c to 1.3d

I will put out a full version of 1.3d later. I just want to get this thing done...
That way I can move on to 1.4

DANMAN
Reply #689 Top
nice, 1.4 is a big release for both of us ;)
Reply #690 Top
UPDATE:
Patch is done. Thanks for bearing with me. This should fix everything.
Make sure you have 1.3c, then use this patch. Open it up, and then open the folders, and copy the files in the appropriate matching folder, and overrite the files when asked.

This will update your version to 1.3d

1.3d will be available as a full download later.

Thanks again to everyone for being patient, and to those who spent hours playing and finding the errors for me.

Now work can begin on 1.4!

Here is the link - 7DS_patch_to_1.3d.7z

DANMAN
Reply #691 Top
Hi Danman,

Love the Mod and thanks for all of the hard work.

Just an FYI that I loaded 1.3d and am playing TEC. Everything is running fine, but after you build a Tec colony ship and highlight it, there is a funny rogue ship icon on there. If you even put your cursor over that icon, the game dumps every time.

Wierd, and I can send a dump if that will help.

Thanks,

JimmyPx
Reply #692 Top
How do I "patch" 1.3c.

I did the usual method of putting it into the mods folder but when I went into the game and tried to turn it on through the mods folder I got a mini-dump?

What did I do wrong?
Reply #693 Top
JimmyPX:
Thanks, I will look into that. I didn't playtest the TEC, as I only changed one thing. Hopefully that wasn't it.

Hegemon76:
Like I said in the above post, you need to open the folders in the patch, and then copy and paste the files in the appropriate areas in the 7 DEADLY SINS 1.3c folder. Overwrite the files when it asks. That's all there is to it.

DANMAN
Reply #694 Top
JimmPX:
Thanks. I found the error. Here is the new patch. Hopefully...thats everything.

7DS_patch_to_1.3d.7z

DANMAN
Reply #695 Top
None of the links are working.....
Reply #696 Top
yeaaaaaahhhhhh i installed the new patch and now before the game even begins it dumps
Reply #697 Top
And i cant find the files BuffCaptureDead or FrigateAtlantianDroneEntity anywhere in 1.3c so how do i overwrite something thats not there?
Reply #698 Top
disregard, got download ok....sorry
Reply #699 Top
Yeah so ill just wait until 1.3d itself is released then ill download it and get rid of 1.3c and the patch then maybe my game will work