Adding new sounds?

I tryed to add new sounds to the game, but it doesn't seem to work. They were wav files, so i converted them to ogg vobis files as the rest of the gamefiles.  I Named it Tech_Heavy_Laser_muzzle.ogg and put it in a folder named 'sound' in the mod folder. Then i altered the Tech battleship entity file to:
muzzleSounds
            soundCount 3
            sound "Tech_Heavy_Laser_muzzle"
            .
            .
            .
But the Cannon remains completely silent?
Is there more than one .ogg format? Winamp doesn't make a difference when playing them. both are .ogg ,  mono 80-200kb/s files
Anyone ideas?

7,474 views 13 replies
Reply #1 Top
You must define the new sounds in one of the Sound~~~~.ENTITY files in the GameInfo folder. They work much like the string file. What you have written in the ship file is just a reference to the Sound~~~~~.ENTITY, it is there you must add you actual file name.
Reply #2 Top
did u also add it in the entity(SoundEffects) at the botom of the other sounds then changed the top number of sounds to add your new sound ex. numEffects 281(old ) to
numEffects 282(new)..
Reply #3 Top
Works perfectly now thx.
Reply #4 Top
Would it be this simple to redo the voice acting for one of the races? Just record a wav file, convert it to .oog and simply change the file name to over write the existing file (instead of creating a new one and fooling around with the .entiy files ect)
Reply #5 Top
Yes. It would have to be a mod, but technically, yes, mod files are read over the Vanilla ones so it should work.
Reply #6 Top
Now there is a mod I could actually force myself into doing :P I'm not saying my voice acting is any better than Starscreen or anything but it might be less annoying lol. I once did a little bit of voice acting for a mod to Rome: Total war that changed it over to LOTR. Aparently I sound a lot like a Horse Lord :P Also can do really good voice acting for orks. If anyone wants to mod in a race of space orks lemme know I will lend my voice talent (lack thereof)
Reply #7 Top
Revoice the vasari may be?
Reply #8 Top
u could use those text to speech softwares to redo those voices some are really good
unlike those robot voices from the past..could also record your onw mother to do that
but that would be weird maybe he he he...

try the audrey voice sounds very relaxed not like the original female voice...


WWW Link
Reply #9 Top
There's a lot of untapped great amateur voice talent on the web. I did some very very minor help for someone working on another game who needed some voices for their tutorials. My brilliant idea was to just ask folks in the forum if they had any voice experience. ("Brilliant" is overstated with an arch, ironical tone)

It turned out that there were nearly a dozen people in our forum with radio, stage, and screen experience. They either supplied links to their websites or uploaded small voice samples. It was really hard to choose amongst all of that great talent. They sounded fantastic! Totally top-tier professional.

Which surprises and disappoints me in that the Sins devs appeared to settle for so little regarding the direction of their voice talent. I don't think that the voice actors were necessarily bad, but the direction that they had was lacking quality and appeal in my view. I mean the voices are competent, but they do little to add to the game. After my experience with Nameless Other Game That I Signed An NDA For, I found out what talented people can do when they really want to improve the audio of a game.

I heartly encourage those with the voice talent to seek out the folks with the mod talent so that we can get if not better voices in Sins, than at least different ones.

Personally, though, I would also like to see a mod or better still a switch that disables all or most of the vocies in the game (maybe keep the pirate voice so that I have an audio warning of their status). Supreme Commander mostly has no unit voices, and I think that worked out very well in that game.
Reply #10 Top
I have a question. Would there be any serious consequences to just taking out some of the pieces of music? Instead of having 12 quiet pieces, can I just have one or two? I'm importing a bunch of halo music in, and while I know that their is PLENTY of Halo music throughout all 5 soundtracks, I don't want to convert them all and rename them etc. So can I just have 2 quiets? Will the game simply skip over the ones that are missing?
Reply #11 Top
dirtrider u could turn off music volume in the game and play your halo tracks on winamp ..
Reply #13 Top
ok try this open your SoundMusic.entity

music
name "MUSIC_QUIET_1"
fileName "Quiet 1.mp3"****change to say "Halotunewhatever1.mp3"
isLooping FALSE
actionLevel 0.15
actionRange 0.15
emotionLevel 0.4
emotionRange 0.6

do this with MUSIC_QUIET_2 , MUSIC_QUIET_3 etc .. till u have your 5 halo tunes..