I have three questions here:
1. I have an ability that fires a burst count of three missiles at enemy ships. The hit effect is the TEC'S planet bombing. The effect happens only when the first missile strikes its target, but there is no effect for the other two missiles. Is there any way to change it so that when each missile hits it will cause the explosion?
2. I am trying to recreate the Stargate Atlantis s3 Ep First Strike, Horizon Mark IX Nuke. It starts as one big missile, then bursts into 10 separate 'objects' (six being nukes, 4 being decoys.) How to I get this to happen. In other words, How do I get an ability that will fire one missile then break up into 10 different objects after a certain time? Also how do I get it so that each of these separate nukes, upon impact, have a weapon hit effect instead of just one effect like I am getting above?
3. How do I get it so that if I choose autocast for my abilities, the ai will activate multiple abilities at the same time. Currently it will only use one ability at a time, wait for that ability to cooldown and use it again or use a different ability. I have found that if you have one ability on autocast and another not but manually use the second ability while the ai uses an ability, the ship is capable of firing more than one ability at a time. But this makes for some severe micro-managing which I don't want to do at this point.
Thank you,
derbal213